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Constified many Graphics and Window methods
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@@ -45,27 +45,27 @@ public:
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virtual ~Window();
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virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
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virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
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virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) const = 0;
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virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
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virtual WindowSize **getFullscreenSizes(int &n) = 0;
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virtual bool checkWindowSize(int width, int height, bool fullscreen) const = 0;
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virtual WindowSize **getFullscreenSizes(int &n) const = 0;
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virtual int getWidth() = 0;
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virtual int getHeight() = 0;
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virtual int getWidth() const = 0;
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virtual int getHeight() const = 0;
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virtual bool isCreated() = 0;
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virtual bool isCreated() const = 0;
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virtual void setWindowTitle(std::string &title) = 0;
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virtual std::string getWindowTitle() = 0;
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virtual std::string getWindowTitle() const = 0;
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virtual bool setIcon(love::image::ImageData *imgd) = 0;
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// default no-op implementation
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virtual void swapBuffers();
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virtual bool hasFocus() = 0;
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virtual bool hasFocus() const = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual bool getMouseVisible() = 0;
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virtual bool getMouseVisible() const = 0;
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//virtual static Window *getSingleton() = 0;
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// No virtual statics, of course, but you are supposed to implement this static.
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@@ -157,7 +157,7 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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return true;
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}
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void Window::getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa)
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void Window::getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) const
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{
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width = currentMode.width;
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height = currentMode.height;
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@@ -166,7 +166,7 @@ void Window::getWindow(int &width, int &height, bool &fullscreen, bool &vsync, i
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fsaa = currentMode.fsaa;
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}
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bool Window::checkWindowSize(int width, int height, bool fullscreen)
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bool Window::checkWindowSize(int width, int height, bool fullscreen) const
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{
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Uint32 sdlflags = fullscreen ? (SDL_OPENGL | SDL_FULLSCREEN) : SDL_OPENGL;
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@@ -178,7 +178,7 @@ bool Window::checkWindowSize(int width, int height, bool fullscreen)
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typedef Window::WindowSize WindowSize;
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WindowSize **Window::getFullscreenSizes(int &n)
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WindowSize **Window::getFullscreenSizes(int &n) const
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{
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SDL_Rect **modes = SDL_ListModes(0, SDL_OPENGL | SDL_FULLSCREEN);
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@@ -203,17 +203,17 @@ WindowSize **Window::getFullscreenSizes(int &n)
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return sizes;
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}
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int Window::getWidth()
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int Window::getWidth() const
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{
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return currentMode.width;
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}
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int Window::getHeight()
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int Window::getHeight() const
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{
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return currentMode.height;
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}
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bool Window::isCreated()
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bool Window::isCreated() const
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{
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return created;
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}
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@@ -224,7 +224,7 @@ void Window::setWindowTitle(std::string &title)
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SDL_WM_SetCaption(windowTitle.c_str(), 0);
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}
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std::string Window::getWindowTitle()
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std::string Window::getWindowTitle() const
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{
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// not a reference
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// because we want this untouched
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@@ -262,7 +262,7 @@ void Window::swapBuffers()
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SDL_GL_SwapBuffers();
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}
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bool Window::hasFocus()
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bool Window::hasFocus() const
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{
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return (SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0;
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}
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@@ -272,7 +272,7 @@ void Window::setMouseVisible(bool visible)
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SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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}
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bool Window::getMouseVisible()
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bool Window::getMouseVisible() const
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{
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return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
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}
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@@ -38,26 +38,26 @@ public:
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~Window();
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bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0);
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void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa);
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void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) const;
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bool checkWindowSize(int width, int height, bool fullscreen);
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WindowSize **getFullscreenSizes(int &n);
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bool checkWindowSize(int width, int height, bool fullscreen) const;
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WindowSize **getFullscreenSizes(int &n) const;
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int getWidth();
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int getHeight();
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int getWidth() const;
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int getHeight() const;
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bool isCreated();
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bool isCreated() const;
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void setWindowTitle(std::string &title);
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std::string getWindowTitle();
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std::string getWindowTitle() const;
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bool setIcon(love::image::ImageData *imgd);
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void swapBuffers();
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bool hasFocus();
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bool hasFocus() const;
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void setMouseVisible(bool visible);
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bool getMouseVisible();
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bool getMouseVisible() const;
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static love::window::Window *getSingleton();
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