diff --git a/changes.txt b/changes.txt index ba05bd0d0..dc7752933 100644 --- a/changes.txt +++ b/changes.txt @@ -9,6 +9,7 @@ LOVE 0.8.1 [Rubber Piggy] * Added basic support for the file:// uri scheme. * Added love.mouse.setX/setY. * Added love.filesystem.getIdentity. + * Added HDR canvas support. * OPTIONAL: Added support for GME. * Fixed crashes with font drawing on some ATI cards. @@ -21,6 +22,10 @@ LOVE 0.8.1 [Rubber Piggy] * Fixed 'random' hangs in audio. * Fixed love.graphics.getLineWidth returning incorrect values. * Fixed possible memory leak in utf-8 decoder. + * Fixed love.sound.newDecoder not accepting FileData. + * Fixed multiplicative blend mode. + * Fixed Box2D exception in World:update. + * Fixed spacing for the last character in an ImageFont. * Moved love's startup to modules/love. @@ -32,6 +37,7 @@ LOVE 0.8.1 [Rubber Piggy] * Updated Source:set* functions to default z to 0. * Updated the windows console, it now tries to re-use an active one first. * Updated love.image memory handling, improves errors and thread-safety. + * Updated order of sleep/present in love.run (now draws, *then* sleeps). LOVE 0.8.0 [Rubber Piggy] ------------------------- diff --git a/src/modules/audio/wrap_Source.cpp b/src/modules/audio/wrap_Source.cpp index 1795dec0e..554d71eff 100644 --- a/src/modules/audio/wrap_Source.cpp +++ b/src/modules/audio/wrap_Source.cpp @@ -210,6 +210,13 @@ int w_Source_isPaused(lua_State *L) return 1; } +int w_Source_isPlaying(lua_State *L) +{ + Source *t = luax_checksource(L, 1); + luax_pushboolean(L, !t->isStopped() && !t->isPaused()); + return 1; +} + int w_Source_isStatic(lua_State *L) { Source *t = luax_checksource(L, 1); @@ -299,6 +306,7 @@ static const luaL_Reg functions[] = { "isLooping", w_Source_isLooping }, { "isStopped", w_Source_isStopped }, { "isPaused", w_Source_isPaused }, + { "isPlaying", w_Source_isPlaying }, { "isStatic", w_Source_isStatic }, { "setVolumeLimits", w_Source_setVolumeLimits }, diff --git a/src/modules/audio/wrap_Source.h b/src/modules/audio/wrap_Source.h index b9fff3953..a62010bf6 100644 --- a/src/modules/audio/wrap_Source.h +++ b/src/modules/audio/wrap_Source.h @@ -51,6 +51,7 @@ int w_Source_setLooping(lua_State *L); int w_Source_isLooping(lua_State *L); int w_Source_isStopped(lua_State *L); int w_Source_isPaused(lua_State *L); +int w_Source_isPlaying(lua_State *L); int w_Source_isStatic(lua_State *L); int w_Source_setVolumeLimits(lua_State *L); int w_Source_getVolumeLimits(lua_State *L); diff --git a/src/modules/filesystem/physfs/Filesystem.cpp b/src/modules/filesystem/physfs/Filesystem.cpp index 7f1efae06..a18827a92 100644 --- a/src/modules/filesystem/physfs/Filesystem.cpp +++ b/src/modules/filesystem/physfs/Filesystem.cpp @@ -236,7 +236,7 @@ const char *Filesystem::getAppdataDirectory() #ifdef LOVE_WINDOWS if (appdata.empty()) { - wchar_t *w_appdata = _wgetenv(TEXT("APPDATA")); + wchar_t *w_appdata = _wgetenv(L"APPDATA"); appdata = to_utf8(w_appdata); replace_char(appdata, '\\', '/'); } diff --git a/src/modules/graphics/opengl/Canvas.cpp b/src/modules/graphics/opengl/Canvas.cpp index 72708f4a1..9119df4a8 100644 --- a/src/modules/graphics/opengl/Canvas.cpp +++ b/src/modules/graphics/opengl/Canvas.cpp @@ -304,13 +304,13 @@ Canvas::Canvas(int width, int height, TextureType texture_type) // texture coordinates vertices[0].s = 0; - vertices[0].t = 1; + vertices[0].t = 0; vertices[1].s = 0; - vertices[1].t = 0; + vertices[1].t = 1; vertices[2].s = 1; - vertices[2].t = 0; + vertices[2].t = 1; vertices[3].s = 1; - vertices[3].t = 1; + vertices[3].t = 0; getStrategy(); @@ -364,7 +364,7 @@ void Canvas::startGrab() glLoadIdentity(); // Set up orthographic view (no depth) - glOrtho(0.0, width, 0.0, height, -1.0, 1.0); + glOrtho(0.0, width, height, 0.0, -1.0, 1.0); // Switch back to modelview matrix glMatrixMode(GL_MODELVIEW); @@ -413,18 +413,26 @@ void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, f void Canvas::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const { - static Matrix t; const vertex *v = quad->getVertices(); + // mirror quad on x axis + vertex w[4]; + memcpy(w, v, sizeof(vertex)*4); + for (size_t i = 0; i < 4; ++i) + w[i].t = 1. - w[i].t; + + static Matrix t; t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky); - drawv(t, v); + + drawv(t, w); } love::image::ImageData *Canvas::getImageData(love::image::Image *image) { int row = 4 * width; int size = row * height; - GLubyte *pixels = new GLubyte[size]; + GLubyte *pixels = new GLubyte[size]; + GLubyte *flipped = new GLubyte[size]; strategy->bindFBO(fbo); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); @@ -433,7 +441,13 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image) else strategy->bindFBO(0); - love::image::ImageData *img = image->newImageData(width, height, (void *)pixels); + GLubyte *src = pixels, *dst = flipped + size - row; + for (int i = 0; i < height; ++i, dst -= row, src += row) + { + memcpy(dst, src, row); + } + + love::image::ImageData *img = image->newImageData(width, height, (void *)flipped); delete[] pixels; diff --git a/src/modules/graphics/opengl/ParticleSystem.cpp b/src/modules/graphics/opengl/ParticleSystem.cpp index 47e4b6552..167958dd7 100644 --- a/src/modules/graphics/opengl/ParticleSystem.cpp +++ b/src/modules/graphics/opengl/ParticleSystem.cpp @@ -62,6 +62,7 @@ ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer) : pStart(0) , pLast(0) , pEnd(0) + , particleVerts(0) , active(true) , emissionRate(0) , emitCounter(0) @@ -104,6 +105,9 @@ ParticleSystem::~ParticleSystem() if (pStart != 0) delete [] pStart; + + if (particleVerts != 0) + delete [] particleVerts; } void ParticleSystem::add() @@ -197,11 +201,18 @@ void ParticleSystem::setSprite(Image *image) void ParticleSystem::setBufferSize(unsigned int size) { // delete previous data - delete [] pStart; + if (pStart != 0) + delete [] pStart; pLast = pStart = new particle[size]; pEnd = pStart + size; + + if (particleVerts != 0) + delete [] particleVerts; + + // each particle has 4 vertices + particleVerts = new vertex[size*4]; } void ParticleSystem::setEmissionRate(int rate) @@ -457,25 +468,58 @@ bool ParticleSystem::isFull() const void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const { if (sprite == 0) return; // just in case of failure + + int numParticles = count(); + if (numParticles == 0) return; // don't bother if there's nothing to do glPushMatrix(); glPushAttrib(GL_CURRENT_BIT); - Matrix t; + static Matrix t; t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky); glMultMatrixf((const GLfloat *)t.getElements()); - - particle *p = pStart; - while (p != pLast) + + const vertex * imageVerts = sprite->getVertices(); + + // set the vertex data for each particle (transformation, texcoords, color) + for (int i = 0; i < numParticles; i++) { - glPushMatrix(); - - glColor4f(p->color.r, p->color.g, p->color.b, p->color.a); - sprite->draw(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f); - - glPopMatrix(); - p++; + particle * p = pStart + i; + + // particle vertices are sprite vertices transformed by particle information + t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f); + t.transform(&particleVerts[i*4], &imageVerts[0], 4); + + // set the texture coordinate and color data for particle vertices + for (int v = 0; v < 4; v++) { + int vi = (i * 4) + v; // current vertex index for particle + + particleVerts[vi].s = imageVerts[v].s; + particleVerts[vi].t = imageVerts[v].t; + + // particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255) + particleVerts[vi].r = p->color.r*255; + particleVerts[vi].g = p->color.g*255; + particleVerts[vi].b = p->color.b*255; + particleVerts[vi].a = p->color.a*255; + } } + + sprite->bind(); + + glEnableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *)&particleVerts[0].r); + glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].x); + glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].s); + + glDrawArrays(GL_QUADS, 0, numParticles*4); + + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); glPopAttrib(); glPopMatrix(); diff --git a/src/modules/graphics/opengl/ParticleSystem.h b/src/modules/graphics/opengl/ParticleSystem.h index 64cb5c519..5c02f75d7 100644 --- a/src/modules/graphics/opengl/ParticleSystem.h +++ b/src/modules/graphics/opengl/ParticleSystem.h @@ -406,6 +406,9 @@ protected: // Pointer to the end of the memory allocation. particle *pEnd; + + // array of transformed vertex data for all particles, for drawing + vertex * particleVerts; // The sprite to be drawn. Image *sprite; diff --git a/src/modules/graphics/opengl/VertexBuffer.cpp b/src/modules/graphics/opengl/VertexBuffer.cpp index 720603bb0..098f3c883 100644 --- a/src/modules/graphics/opengl/VertexBuffer.cpp +++ b/src/modules/graphics/opengl/VertexBuffer.cpp @@ -139,9 +139,12 @@ void *VBO::map() void VBO::unmap() { - glBufferSubDataARB(getTarget(), 0, getSize(), mapped); - free(mapped); - mapped = 0; + if (mapped) + { + glBufferSubDataARB(getTarget(), 0, getSize(), mapped); + free(mapped); + mapped = 0; + } } void VBO::bind() diff --git a/src/modules/graphics/opengl/wrap_Graphics.cpp b/src/modules/graphics/opengl/wrap_Graphics.cpp index de6168192..6a98da8e5 100644 --- a/src/modules/graphics/opengl/wrap_Graphics.cpp +++ b/src/modules/graphics/opengl/wrap_Graphics.cpp @@ -647,7 +647,7 @@ int w_setDefaultImageFilter(lua_State *L) Image::FilterMode min; Image::FilterMode mag; const char *minstr = luaL_checkstring(L, 1); - const char *magstr = luaL_checkstring(L, 2); + const char *magstr = luaL_optstring(L, 2, minstr); if (!Image::getConstant(minstr, min)) return luaL_error(L, "Invalid filter mode: %s", minstr); if (!Image::getConstant(magstr, mag)) diff --git a/src/modules/graphics/opengl/wrap_Image.cpp b/src/modules/graphics/opengl/wrap_Image.cpp index fa09f000d..af40f3add 100644 --- a/src/modules/graphics/opengl/wrap_Image.cpp +++ b/src/modules/graphics/opengl/wrap_Image.cpp @@ -54,7 +54,7 @@ int w_Image_setFilter(lua_State *L) Image::FilterMode min; Image::FilterMode mag; const char *minstr = luaL_checkstring(L, 2); - const char *magstr = luaL_checkstring(L, 3); + const char *magstr = luaL_optstring(L, 3, minstr); if (!Image::getConstant(minstr, min)) return luaL_error(L, "Invalid filter mode: %s", minstr); if (!Image::getConstant(magstr, mag)) @@ -88,7 +88,7 @@ int w_Image_setWrap(lua_State *L) Image::WrapMode s; Image::WrapMode t; const char *sstr = luaL_checkstring(L, 2); - const char *tstr = luaL_checkstring(L, 3); + const char *tstr = luaL_optstring(L, 3, sstr); if (!Image::getConstant(sstr, s)) return luaL_error(L, "Invalid wrap mode: %s", sstr); if (!Image::getConstant(tstr, t)) diff --git a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp b/src/modules/graphics/opengl/wrap_SpriteBatch.cpp index 470ba9947..513f367d6 100644 --- a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp +++ b/src/modules/graphics/opengl/wrap_SpriteBatch.cpp @@ -112,7 +112,14 @@ int w_SpriteBatch_clear(lua_State *L) int w_SpriteBatch_bind(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); - t->lock(); + try + { + t->lock(); + } + catch (love::Exception &e) + { + return luaL_error(L, "%s", e.what()); + } return 0; } diff --git a/src/scripts/boot.lua b/src/scripts/boot.lua index 4c583558b..9ca878e0c 100644 --- a/src/scripts/boot.lua +++ b/src/scripts/boot.lua @@ -324,6 +324,7 @@ function love.init() end -- Setup screen here. + local has_window = false if c.screen and c.modules.graphics then if love.graphics.checkMode(c.screen.width, c.screen.height, c.screen.fullscreen) or (c.screen.width == 0 and c.screen.height == 0) then assert(love.graphics.setMode(c.screen.width, c.screen.height, @@ -376,7 +377,7 @@ function love.init() "The game might still work, but it is not guaranteed.\n" .. "Furthermore, this means one should not judge this game or the engine if not." print(msg) - if love.graphics and love.timer and love.event then + if has_window and love.timer and love.event then love.event.pump() love.graphics.setBackgroundColor(89, 157, 220) love.graphics.clear() diff --git a/src/scripts/boot.lua.h b/src/scripts/boot.lua.h index 3ca1a78ff..ca1052831 100644 --- a/src/scripts/boot.lua.h +++ b/src/scripts/boot.lua.h @@ -528,6 +528,8 @@ const unsigned char boot_lua[] = 0x09, 0x65, 0x6e, 0x64, 0x0a, 0x09, 0x2d, 0x2d, 0x20, 0x53, 0x65, 0x74, 0x75, 0x70, 0x20, 0x73, 0x63, 0x72, 0x65, 0x65, 0x6e, 0x20, 0x68, 0x65, 0x72, 0x65, 0x2e, 0x0a, + 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x68, 0x61, 0x73, 0x5f, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x20, + 0x3d, 0x20, 0x66, 0x61, 0x6c, 0x73, 0x65, 0x0a, 0x09, 0x69, 0x66, 0x20, 0x63, 0x2e, 0x73, 0x63, 0x72, 0x65, 0x65, 0x6e, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x63, 0x2e, 0x6d, 0x6f, 0x64, 0x75, 0x6c, 0x65, 0x73, 0x2e, 0x67, 0x72, 0x61, 0x70, 0x68, 0x69, 0x63, 0x73, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a, @@ -651,9 +653,9 @@ const unsigned char boot_lua[] = 0x20, 0x67, 0x61, 0x6d, 0x65, 0x20, 0x6f, 0x72, 0x20, 0x74, 0x68, 0x65, 0x20, 0x65, 0x6e, 0x67, 0x69, 0x6e, 0x65, 0x20, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x2e, 0x22, 0x0a, 0x09, 0x09, 0x09, 0x70, 0x72, 0x69, 0x6e, 0x74, 0x28, 0x6d, 0x73, 0x67, 0x29, 0x0a, - 0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x67, 0x72, 0x61, 0x70, 0x68, 0x69, 0x63, - 0x73, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x74, 0x69, 0x6d, 0x65, 0x72, 0x20, 0x61, - 0x6e, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x65, 0x76, 0x65, 0x6e, 0x74, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a, + 0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x68, 0x61, 0x73, 0x5f, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 0x20, 0x61, + 0x6e, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x74, 0x69, 0x6d, 0x65, 0x72, 0x20, 0x61, 0x6e, 0x64, 0x20, + 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x65, 0x76, 0x65, 0x6e, 0x74, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a, 0x09, 0x09, 0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x65, 0x76, 0x65, 0x6e, 0x74, 0x2e, 0x70, 0x75, 0x6d, 0x70, 0x28, 0x29, 0x0a, 0x09, 0x09, 0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x67, 0x72, 0x61, 0x70, 0x68, 0x69, 0x63, 0x73, 0x2e,