add debugname to settings table for texture and buffer,
which can be used for debugging in e.g. RenderDoc.
This commit is contained in:
niki
2023-12-13 14:28:34 +01:00
parent 8951635abc
commit a5d7ba1589
14 changed files with 76 additions and 0 deletions
+4
View File
@@ -144,6 +144,9 @@ struct OptionalInstanceExtensions
{
// VK_KHR_get_physical_device_properties2
bool physicalDeviceProperties2 = false;
// VK_EXT_debug_info
bool debugInfo = false;
};
struct OptionalDeviceExtensions
@@ -318,6 +321,7 @@ public:
void setComputeShader(Shader *computeShader);
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
const OptionalDeviceExtensions &getEnabledOptionalDeviceExtensions() const;
const OptionalInstanceExtensions& getEnabledOptionalInstanceExtensions() const;
VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;
void setVsync(int vsync);
int getVsync() const;