add debugname to settings table for texture and buffer,
which can be used for debugging in e.g. RenderDoc.
This commit is contained in:
niki
2023-12-13 14:28:34 +01:00
parent 8951635abc
commit a5d7ba1589
14 changed files with 76 additions and 0 deletions
+3
View File
@@ -89,6 +89,7 @@ public:
BufferUsageFlags usageFlags;
BufferDataUsage dataUsage;
bool zeroInitialize;
std::string debugName;
Settings(uint32 usageflags, BufferDataUsage dataUsage)
: usageFlags((BufferUsageFlags)usageflags)
@@ -184,6 +185,8 @@ protected:
// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
BufferDataUsage dataUsage;
std::string debugName;
bool mapped;
MapType mappedType;
bool immutable;