mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Merge branch '12.0-development' into metal
This commit is contained in:
@@ -82,7 +82,7 @@ void Deprecations::draw(Graphics *gfx)
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font.set(gfx->newDefaultFont(9, hinting), Acquire::NORETAIN);
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}
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gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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gfx->push(Graphics::STACK_ALL);
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gfx->reset();
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@@ -133,7 +133,7 @@ bool Font::loadVolatile()
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void Font::createTexture()
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{
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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Texture *texture = nullptr;
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TextureSize size = {textureWidth, textureHeight};
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@@ -645,13 +645,13 @@ void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<D
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for (const DrawCommand &cmd : drawcommands)
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{
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Graphics::StreamDrawCommand streamcmd;
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Graphics::BatchedDrawCommand streamcmd;
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streamcmd.formats[0] = vertexFormat;
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streamcmd.indexMode = vertex::TriangleIndexMode::QUADS;
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streamcmd.vertexCount = cmd.vertexcount;
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streamcmd.texture = cmd.texture;
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Graphics::StreamVertexData data = gfx->requestStreamDraw(streamcmd);
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Graphics::BatchedVertexData data = gfx->requestBatchedDraw(streamcmd);
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GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
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memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);
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@@ -145,7 +145,7 @@ Graphics::Graphics()
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, created(false)
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, active(true)
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, writingToStencil(false)
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, streamBufferState()
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, batchedDrawState()
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, projectionMatrix()
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, renderTargetSwitchCount(0)
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, drawCalls(0)
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@@ -188,9 +188,9 @@ Graphics::~Graphics()
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defaultFont.set(nullptr);
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delete streamBufferState.vb[0];
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delete streamBufferState.vb[1];
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delete streamBufferState.indexBuffer;
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delete batchedDrawState.vb[0];
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delete batchedDrawState.vb[1];
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delete batchedDrawState.indexBuffer;
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for (int i = 0; i < (int) ShaderStage::STAGE_MAX_ENUM; i++)
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cachedShaderStages[i].clear();
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@@ -535,7 +535,7 @@ void Graphics::checkSetDefaultFont()
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// Create a new default font if we don't have one yet.
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if (!defaultFont.get())
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defaultFont.set(newDefaultFont(12, font::TrueTypeRasterizer::HINTING_NORMAL), Acquire::NORETAIN);
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defaultFont.set(newDefaultFont(13, font::TrueTypeRasterizer::HINTING_NORMAL), Acquire::NORETAIN);
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states.back().font.set(defaultFont.get());
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}
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@@ -722,7 +722,7 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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int w = firsttex->getWidth(firsttarget.mipmap);
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int h = firsttex->getHeight(firsttarget.mipmap);
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flushStreamDraws();
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flushBatchedDraws();
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if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
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{
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@@ -772,7 +772,7 @@ void Graphics::setRenderTarget()
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if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
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return;
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flushStreamDraws();
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flushBatchedDraws();
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setRenderTargetsInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
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state.renderTargets = RenderTargetsStrongRef();
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@@ -1017,11 +1017,11 @@ void Graphics::captureScreenshot(const ScreenshotInfo &info)
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pendingScreenshotCallbacks.push_back(info);
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}
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Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &cmd)
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Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawCommand &cmd)
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{
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using namespace vertex;
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StreamBufferState &state = streamBufferState;
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BatchedDrawState &state = batchedDrawState;
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bool shouldflush = false;
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bool shouldresize = false;
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@@ -1083,7 +1083,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
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if (shouldflush || shouldresize)
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{
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flushStreamDraws();
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flushBatchedDraws();
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state.primitiveMode = cmd.primitiveMode;
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state.formats[0] = cmd.formats[0];
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@@ -1127,7 +1127,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
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state.indexBufferMap.data += reqIndexSize;
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}
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StreamVertexData d;
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BatchedVertexData d;
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for (int i = 0; i < 2; i++)
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{
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@@ -1151,11 +1151,11 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
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return d;
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}
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void Graphics::flushStreamDraws()
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void Graphics::flushBatchedDraws()
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{
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using namespace vertex;
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auto &sbstate = streamBufferState;
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auto &sbstate = batchedDrawState;
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if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
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return;
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@@ -1226,15 +1226,15 @@ void Graphics::flushStreamDraws()
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if (attributes.isEnabled(ATTRIB_COLOR))
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setColor(nc);
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streamBufferState.vertexCount = 0;
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streamBufferState.indexCount = 0;
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batchedDrawState.vertexCount = 0;
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batchedDrawState.indexCount = 0;
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}
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void Graphics::flushStreamDrawsGlobal()
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void Graphics::flushBatchedDrawsGlobal()
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{
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Graphics *instance = getInstance<Graphics>(M_GRAPHICS);
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if (instance != nullptr)
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instance->flushStreamDraws();
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instance->flushBatchedDraws();
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}
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/**
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@@ -1301,13 +1301,13 @@ void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t num
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const Matrix4 &t = getTransform();
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bool is2D = t.isAffine2DTransform();
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StreamDrawCommand cmd;
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BatchedDrawCommand cmd;
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cmd.primitiveMode = PRIMITIVE_POINTS;
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cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
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cmd.formats[1] = vertex::CommonFormat::RGBAub;
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cmd.vertexCount = (int) numpoints;
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StreamVertexData data = requestStreamDraw(cmd);
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BatchedVertexData data = requestBatchedDraw(cmd);
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], positions, cmd.vertexCount);
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@@ -1597,13 +1597,13 @@ void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool
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const Matrix4 &t = getTransform();
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bool is2D = t.isAffine2DTransform();
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StreamDrawCommand cmd;
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BatchedDrawCommand cmd;
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cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
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cmd.formats[1] = vertex::CommonFormat::RGBAub;
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cmd.indexMode = vertex::TriangleIndexMode::FAN;
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cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
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StreamVertexData data = requestStreamDraw(cmd);
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BatchedVertexData data = requestBatchedDraw(cmd);
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], coords, cmd.vertexCount);
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@@ -1629,7 +1629,7 @@ Graphics::Stats Graphics::getStats() const
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getAPIStats(stats.shaderSwitches);
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stats.drawCalls = drawCalls;
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if (streamBufferState.vertexCount > 0)
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if (batchedDrawState.vertexCount > 0)
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stats.drawCalls++;
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stats.renderTargetSwitches = renderTargetSwitchCount;
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@@ -253,7 +253,7 @@ public:
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{}
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};
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struct StreamDrawCommand
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struct BatchedDrawCommand
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{
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PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
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vertex::CommonFormat formats[2];
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@@ -262,14 +262,14 @@ public:
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Texture *texture = nullptr;
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Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
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StreamDrawCommand()
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BatchedDrawCommand()
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{
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// VS2013 can't initialize arrays in the above manner...
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formats[1] = formats[0] = vertex::CommonFormat::NONE;
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}
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};
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struct StreamVertexData
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struct BatchedVertexData
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{
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void *stream[2];
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};
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@@ -827,10 +827,10 @@ public:
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virtual void draw(const DrawIndexedCommand &cmd) = 0;
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virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) = 0;
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void flushStreamDraws();
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StreamVertexData requestStreamDraw(const StreamDrawCommand &command);
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void flushBatchedDraws();
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BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
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static void flushStreamDrawsGlobal();
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static void flushBatchedDrawsGlobal();
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virtual Shader::Language getShaderLanguageTarget() const = 0;
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const DefaultShaderCode &getCurrentDefaultShaderCode() const;
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@@ -918,7 +918,7 @@ protected:
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SamplerState defaultSamplerState = SamplerState();
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};
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struct StreamBufferState
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struct BatchedDrawState
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{
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StreamBuffer *vb[2];
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StreamBuffer *indexBuffer = nullptr;
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@@ -933,7 +933,7 @@ protected:
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StreamBuffer::MapInfo vbMap[2];
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StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
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StreamBufferState()
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BatchedDrawState()
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{
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vb[0] = vb[1] = nullptr;
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formats[0] = formats[1] = vertex::CommonFormat::NONE;
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@@ -986,7 +986,7 @@ protected:
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std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
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StreamBufferState streamBufferState;
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BatchedDrawState batchedDrawState;
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std::vector<Matrix4> transformStack;
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Matrix4 projectionMatrix;
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@@ -584,7 +584,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
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throw love::Exception("Instancing is not supported on this system.");
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gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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if (Shader::isDefaultActive())
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Shader::attachDefault(Shader::STANDARD_DEFAULT);
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@@ -1029,7 +1029,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
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if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr)
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return;
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gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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if (Shader::isDefaultActive())
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Shader::attachDefault(Shader::STANDARD_DEFAULT);
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@@ -390,13 +390,13 @@ void Polyline::draw(love::graphics::Graphics *gfx)
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{
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const Vector2 *verts = vertices + vertex_start;
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Graphics::StreamDrawCommand cmd;
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Graphics::BatchedDrawCommand cmd;
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cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
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cmd.formats[1] = vertex::CommonFormat::RGBAub;
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cmd.indexMode = triangle_mode;
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cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start);
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Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
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Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
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||||
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], verts, cmd.vertexCount);
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@@ -301,7 +301,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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if (next == 0)
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return;
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||||
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||||
gfx->flushStreamDraws();
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gfx->flushBatchedDraws();
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||||
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||||
if (texture.get())
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{
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||||
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||||
@@ -246,7 +246,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
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||||
if (vertex_buffer == nullptr || draw_commands.empty())
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||||
return;
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||||
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||||
gfx->flushStreamDraws();
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||||
gfx->flushBatchedDraws();
|
||||
|
||||
if (Shader::isDefaultActive())
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||||
Shader::attachDefault(Shader::STANDARD_DEFAULT);
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||||
|
||||
@@ -324,14 +324,14 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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||||
const Matrix4 &tm = gfx->getTransform();
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bool is2D = tm.isAffine2DTransform();
|
||||
|
||||
Graphics::StreamDrawCommand cmd;
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::STf_RGBAub;
|
||||
cmd.indexMode = TriangleIndexMode::QUADS;
|
||||
cmd.vertexCount = 4;
|
||||
cmd.texture = this;
|
||||
|
||||
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
|
||||
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
|
||||
|
||||
Matrix4 t(tm, localTransform);
|
||||
|
||||
@@ -381,7 +381,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
|
||||
|
||||
Matrix4 t(tm, m);
|
||||
|
||||
Graphics::StreamDrawCommand cmd;
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = CommonFormat::STPf_RGBAub;
|
||||
cmd.indexMode = TriangleIndexMode::QUADS;
|
||||
@@ -389,7 +389,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
|
||||
cmd.texture = this;
|
||||
cmd.standardShaderType = Shader::STANDARD_ARRAY;
|
||||
|
||||
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
|
||||
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
|
||||
|
||||
if (is2D)
|
||||
t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
|
||||
@@ -464,7 +464,7 @@ void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap
|
||||
if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
|
||||
throw love::Exception("Compressed textures only support replacing the entire Texture.");
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
|
||||
uploadImageData(d, mipmap, slice, x, y);
|
||||
|
||||
@@ -481,7 +481,7 @@ void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap
|
||||
if (gfx != nullptr && gfx->isRenderTargetActive(this))
|
||||
return;
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
|
||||
uploadByteData(format, data, size, mipmap, slice, rect, nullptr);
|
||||
|
||||
@@ -631,7 +631,7 @@ void Texture::setSamplerState(const SamplerState &s)
|
||||
if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
|
||||
throw love::Exception("Only depth textures can have a depth sample compare mode.");
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
|
||||
samplerState = s;
|
||||
|
||||
@@ -908,7 +908,7 @@ static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM>::Entry setting
|
||||
{ "type", Texture::SETTING_TYPE },
|
||||
{ "dpiscale", Texture::SETTING_DPI_SCALE },
|
||||
{ "msaa", Texture::SETTING_MSAA },
|
||||
{ "rendertarget", Texture::SETTING_RENDER_TARGET },
|
||||
{ "canvas", Texture::SETTING_RENDER_TARGET },
|
||||
{ "readable", Texture::SETTING_READABLE },
|
||||
};
|
||||
|
||||
|
||||
@@ -120,14 +120,14 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
|
||||
|
||||
Matrix4 t(tm, m);
|
||||
|
||||
Graphics::StreamDrawCommand cmd;
|
||||
Graphics::BatchedDrawCommand cmd;
|
||||
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
|
||||
cmd.formats[1] = vertex::CommonFormat::STf_RGBAub;
|
||||
cmd.indexMode = vertex::TriangleIndexMode::QUADS;
|
||||
cmd.vertexCount = 4;
|
||||
cmd.standardShaderType = Shader::STANDARD_VIDEO;
|
||||
|
||||
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
|
||||
Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
|
||||
|
||||
if (is2D)
|
||||
t.transformXY((Vector2 *) data.stream[0], vertices, 4);
|
||||
@@ -148,7 +148,7 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
|
||||
if (Shader::current != nullptr)
|
||||
Shader::current->setVideoTextures(textures[0], textures[1], textures[2]);
|
||||
|
||||
gfx->flushStreamDraws();
|
||||
gfx->flushBatchedDraws();
|
||||
}
|
||||
|
||||
void Video::update()
|
||||
|
||||
@@ -251,13 +251,13 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
|
||||
|
||||
setDebug(isDebugEnabled());
|
||||
|
||||
if (streamBufferState.vb[0] == nullptr)
|
||||
if (batchedDrawState.vb[0] == nullptr)
|
||||
{
|
||||
// Initial sizes that should be good enough for most cases. It will
|
||||
// resize to fit if needed, later.
|
||||
streamBufferState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
|
||||
streamBufferState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256 * 1024 * 1);
|
||||
streamBufferState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
}
|
||||
|
||||
// Reload all volatile objects.
|
||||
@@ -310,7 +310,7 @@ void Graphics::unSetMode()
|
||||
if (!isCreated())
|
||||
return;
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
// Unload all volatile objects. These must be reloaded after the display
|
||||
// mode change.
|
||||
@@ -338,7 +338,7 @@ void Graphics::unSetMode()
|
||||
|
||||
void Graphics::setActive(bool enable)
|
||||
{
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
// Make sure all pending OpenGL commands have fully executed before
|
||||
// returning, when going from active to inactive. This is required on iOS.
|
||||
@@ -637,7 +637,7 @@ void Graphics::endPass()
|
||||
void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
|
||||
{
|
||||
if (c.hasValue || stencil.hasValue || depth.hasValue)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
GLbitfield flags = 0;
|
||||
|
||||
@@ -694,7 +694,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
||||
return;
|
||||
}
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
bool drawbuffersmodified = false;
|
||||
ncolors = std::min(ncolors, ncolorRTs);
|
||||
@@ -770,7 +770,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
||||
|
||||
void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
|
||||
{
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
discard(OpenGL::FRAMEBUFFER_ALL, colorbuffers, depthstencil);
|
||||
}
|
||||
|
||||
@@ -951,7 +951,7 @@ void Graphics::present(void *screenshotCallbackData)
|
||||
|
||||
deprecations.draw(this);
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
endPass();
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
|
||||
@@ -1054,9 +1054,9 @@ void Graphics::present(void *screenshotCallbackData)
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
|
||||
#endif
|
||||
|
||||
for (StreamBuffer *buffer : streamBufferState.vb)
|
||||
for (StreamBuffer *buffer : batchedDrawState.vb)
|
||||
buffer->nextFrame();
|
||||
streamBufferState.indexBuffer->nextFrame();
|
||||
batchedDrawState.indexBuffer->nextFrame();
|
||||
|
||||
auto window = getInstance<love::window::Window>(M_WINDOW);
|
||||
if (window != nullptr)
|
||||
@@ -1084,7 +1084,7 @@ void Graphics::present(void *screenshotCallbackData)
|
||||
|
||||
void Graphics::setScissor(const Rect &rect)
|
||||
{
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
DisplayState &state = states.back();
|
||||
|
||||
@@ -1109,7 +1109,7 @@ void Graphics::setScissor(const Rect &rect)
|
||||
void Graphics::setScissor()
|
||||
{
|
||||
if (states.back().scissor)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
states.back().scissor = false;
|
||||
|
||||
@@ -1127,7 +1127,7 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
|
||||
else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
|
||||
throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
writingToStencil = true;
|
||||
|
||||
@@ -1172,7 +1172,7 @@ void Graphics::stopDrawToStencilBuffer()
|
||||
if (!writingToStencil)
|
||||
return;
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
writingToStencil = false;
|
||||
|
||||
@@ -1190,7 +1190,7 @@ void Graphics::setStencilTest(CompareMode compare, int value)
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.stencilCompare != compare || state.stencilTestValue != value)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
state.stencilCompare = compare;
|
||||
state.stencilTestValue = value;
|
||||
@@ -1227,7 +1227,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.depthTest != compare || state.depthWrite != write)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
state.depthTest = compare;
|
||||
state.depthWrite = write;
|
||||
@@ -1249,7 +1249,7 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.winding != winding)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
state.winding = winding;
|
||||
|
||||
@@ -1271,7 +1271,7 @@ void Graphics::setColor(Colorf c)
|
||||
|
||||
void Graphics::setColorMask(ColorChannelMask mask)
|
||||
{
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
glColorMask(mask.r, mask.g, mask.b, mask.a);
|
||||
states.back().colorMask = mask;
|
||||
@@ -1280,7 +1280,7 @@ void Graphics::setColorMask(ColorChannelMask mask)
|
||||
void Graphics::setBlendState(const BlendState &blend)
|
||||
{
|
||||
if (!(blend == states.back().blend))
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
|
||||
|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
|
||||
@@ -1310,8 +1310,8 @@ void Graphics::setBlendState(const BlendState &blend)
|
||||
|
||||
void Graphics::setPointSize(float size)
|
||||
{
|
||||
if (streamBufferState.primitiveMode == PRIMITIVE_POINTS)
|
||||
flushStreamDraws();
|
||||
if (batchedDrawState.primitiveMode == PRIMITIVE_POINTS)
|
||||
flushBatchedDraws();
|
||||
|
||||
gl.setPointSize(size * getCurrentDPIScale());
|
||||
states.back().pointSize = size;
|
||||
@@ -1323,7 +1323,7 @@ void Graphics::setWireframe(bool enable)
|
||||
if (GLAD_ES_VERSION_2_0)
|
||||
return;
|
||||
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
|
||||
states.back().wireframe = enable;
|
||||
|
||||
@@ -429,7 +429,7 @@ void Shader::attach()
|
||||
{
|
||||
if (current != this)
|
||||
{
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
|
||||
gl.useProgram(program);
|
||||
current = this;
|
||||
@@ -480,7 +480,7 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
|
||||
}
|
||||
|
||||
if (!internalupdate)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
int location = info->location;
|
||||
UniformType type = info->baseType;
|
||||
@@ -578,7 +578,7 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
|
||||
bool shaderactive = current == this;
|
||||
|
||||
if (!internalUpdate && shaderactive)
|
||||
flushStreamDraws();
|
||||
flushBatchedDraws();
|
||||
|
||||
count = std::min(count, info->count);
|
||||
|
||||
@@ -644,10 +644,10 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::flushStreamDraws() const
|
||||
void Shader::flushBatchedDraws() const
|
||||
{
|
||||
if (current == this)
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
}
|
||||
|
||||
bool Shader::hasUniform(const std::string &name) const
|
||||
|
||||
@@ -90,7 +90,7 @@ private:
|
||||
TextureType getUniformTextureType(GLenum type) const;
|
||||
bool isDepthTextureType(GLenum type) const;
|
||||
|
||||
void flushStreamDraws() const;
|
||||
void flushBatchedDraws() const;
|
||||
|
||||
// Get any warnings or errors generated only by the shader program object.
|
||||
std::string getProgramWarnings() const;
|
||||
|
||||
@@ -263,7 +263,7 @@ static Graphics::RenderTarget checkRenderTarget(lua_State *L, int idx)
|
||||
return target;
|
||||
}
|
||||
|
||||
int w_setRenderTarget(lua_State *L)
|
||||
int w_setCanvas(lua_State *L)
|
||||
{
|
||||
// Disable stencil writes.
|
||||
luax_catchexcept(L, [](){ instance()->stopDrawToStencilBuffer(); });
|
||||
@@ -295,7 +295,7 @@ int w_setRenderTarget(lua_State *L)
|
||||
targets.colors.emplace_back(luax_checktexture(L, -1), 0);
|
||||
|
||||
if (targets.colors.back().texture->getTextureType() != TEXTURE_2D)
|
||||
return luaL_error(L, "Non-2D textures must use the table-of-tables variant of setRenderTargets.");
|
||||
return luaL_error(L, "Non-2D textures must use the table-of-tables variant of setCanvas.");
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
@@ -341,7 +341,7 @@ int w_setRenderTarget(lua_State *L)
|
||||
}
|
||||
|
||||
if (i > 1 && type != TEXTURE_2D)
|
||||
return luaL_error(L, "This variant of setRenderTarget only supports 2D texture types.");
|
||||
return luaL_error(L, "This variant of setCanvas only supports 2D texture types.");
|
||||
|
||||
targets.colors.push_back(target);
|
||||
}
|
||||
@@ -357,12 +357,6 @@ int w_setRenderTarget(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_setCanvas(lua_State *L)
|
||||
{
|
||||
luax_markdeprecated(L, "love.graphics.setCanvas", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.setRenderTarget");
|
||||
return w_setRenderTarget(L);
|
||||
}
|
||||
|
||||
static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt)
|
||||
{
|
||||
lua_createtable(L, 1, 2);
|
||||
@@ -387,7 +381,7 @@ static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt)
|
||||
lua_setfield(L, -2, "mipmap");
|
||||
}
|
||||
|
||||
int w_getRenderTarget(lua_State *L)
|
||||
int w_getCanvas(lua_State *L)
|
||||
{
|
||||
Graphics::RenderTargets targets = instance()->getRenderTargets();
|
||||
int ntargets = (int) targets.colors.size();
|
||||
@@ -439,12 +433,6 @@ int w_getRenderTarget(lua_State *L)
|
||||
}
|
||||
}
|
||||
|
||||
int w_getCanvas(lua_State *L)
|
||||
{
|
||||
luax_markdeprecated(L, "love.graphics.getCanvas", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.getRenderTarget");
|
||||
return w_getRenderTarget(L);
|
||||
}
|
||||
|
||||
static void screenshotFunctionCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void *gd)
|
||||
{
|
||||
if (info == nullptr)
|
||||
@@ -831,7 +819,7 @@ static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool chec
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
int w_newRenderTarget(lua_State *L)
|
||||
int w_newCanvas(lua_State *L)
|
||||
{
|
||||
luax_checkgraphicscreated(L);
|
||||
|
||||
@@ -1209,12 +1197,6 @@ int w_newVolumeTexture(lua_State *L)
|
||||
return w__pushNewTexture(L, slicesref, settings);
|
||||
}
|
||||
|
||||
int w_newCanvas(lua_State *L)
|
||||
{
|
||||
luax_markdeprecated(L, "love.graphics.newCanvas", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newRenderTarget");
|
||||
return w_newRenderTarget(L);
|
||||
}
|
||||
|
||||
int w_newImage(lua_State *L)
|
||||
{
|
||||
luax_markdeprecated(L, "love.graphics.newImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTexture");
|
||||
@@ -2562,7 +2544,7 @@ int w_getStats(lua_State *L)
|
||||
lua_setfield(L, -2, "drawcallsbatched");
|
||||
|
||||
lua_pushinteger(L, stats.renderTargetSwitches);
|
||||
lua_setfield(L, -2, "rendertargetswitches");
|
||||
lua_setfield(L, -2, "canvasswitches");
|
||||
|
||||
lua_pushinteger(L, stats.shaderSwitches);
|
||||
lua_setfield(L, -2, "shaderswitches");
|
||||
@@ -3047,7 +3029,7 @@ int w_polygon(lua_State *L)
|
||||
|
||||
int w_flushBatch(lua_State *)
|
||||
{
|
||||
instance()->flushStreamDraws();
|
||||
instance()->flushBatchedDraws();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -3163,7 +3145,7 @@ static const luaL_Reg functions[] =
|
||||
{ "discard", w_discard },
|
||||
{ "present", w_present },
|
||||
|
||||
{ "newRenderTarget", w_newRenderTarget },
|
||||
{ "newCanvas", w_newCanvas },
|
||||
{ "newTexture", w_newTexture },
|
||||
{ "newCubeTexture", w_newCubeTexture },
|
||||
{ "newArrayTexture", w_newArrayTexture },
|
||||
@@ -3180,8 +3162,8 @@ static const luaL_Reg functions[] =
|
||||
|
||||
{ "validateShader", w_validateShader },
|
||||
|
||||
{ "setRenderTarget", w_setRenderTarget },
|
||||
{ "getRenderTarget", w_getRenderTarget },
|
||||
{ "setCanvas", w_setCanvas },
|
||||
{ "getCanvas", w_getCanvas },
|
||||
|
||||
{ "setColor", w_setColor },
|
||||
{ "getColor", w_getColor },
|
||||
@@ -3282,13 +3264,10 @@ static const luaL_Reg functions[] =
|
||||
{ "inverseTransformPoint", w_inverseTransformPoint },
|
||||
|
||||
// Deprecated
|
||||
{ "newCanvas", w_newCanvas },
|
||||
{ "newImage", w_newImage },
|
||||
{ "newArrayImage", w_newArrayImage },
|
||||
{ "newVolumeImage", w_newVolumeImage },
|
||||
{ "newCubeImage", w_newCubeImage },
|
||||
{ "setCanvas", w_setCanvas },
|
||||
{ "getCanvas", w_getCanvas },
|
||||
{ "getCanvasFormats", w_getCanvasFormats },
|
||||
{ "getImageFormats", w_getImageFormats },
|
||||
|
||||
|
||||
@@ -411,14 +411,18 @@ int w_Shader_send(lua_State *L)
|
||||
|
||||
const Shader::UniformInfo *info = shader->getUniformInfo(name);
|
||||
if (info == nullptr)
|
||||
return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
|
||||
{
|
||||
luax_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int startidx = 3;
|
||||
|
||||
if (luax_istype(L, startidx, Data::type))
|
||||
return w_Shader_sendData(L, startidx, shader, info, false);
|
||||
if (luax_istype(L, 3, Data::type))
|
||||
w_Shader_sendData(L, 3, shader, info, false);
|
||||
else
|
||||
return w_Shader_sendLuaValues(L, startidx, shader, info, name);
|
||||
w_Shader_sendLuaValues(L, 3, shader, info, name);
|
||||
|
||||
luax_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Shader_sendColors(lua_State *L)
|
||||
@@ -428,15 +432,21 @@ int w_Shader_sendColors(lua_State *L)
|
||||
|
||||
const Shader::UniformInfo *info = shader->getUniformInfo(name);
|
||||
if (info == nullptr)
|
||||
return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
|
||||
{
|
||||
luax_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (info->baseType != Shader::UNIFORM_FLOAT || info->components < 3)
|
||||
return luaL_error(L, "sendColor can only be used on vec3 or vec4 uniforms.");
|
||||
|
||||
if (luax_istype(L, 3, Data::type))
|
||||
return w_Shader_sendData(L, 3, shader, info, true);
|
||||
w_Shader_sendData(L, 3, shader, info, true);
|
||||
else
|
||||
return w_Shader_sendFloats(L, 3, shader, info, true);
|
||||
w_Shader_sendFloats(L, 3, shader, info, true);
|
||||
|
||||
luax_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Shader_hasUniform(lua_State *L)
|
||||
|
||||
Reference in New Issue
Block a user