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vulkan: fix a few bugs in Shader
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@@ -262,7 +262,7 @@ private:
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std::vector<VkImageView> swapChainImageViews;
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VkPipeline currentGraphicsPipeline = VK_NULL_HANDLE;
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VkRenderPass currentRenderPass = VK_NULL_HANDLE;
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VkSampleCountFlagBits msaaSamples;
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VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
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VkImage colorImage = VK_NULL_HANDLE;
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VkImageView colorImageView = VK_NULL_HANDLE;
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VmaAllocation colorImageAllocation = VK_NULL_HANDLE;
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