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Initial support for writing to textures in compute shaders.
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@@ -317,6 +317,7 @@ static int w_Shader_sendLuaValues(lua_State *L, int startidx, Shader *shader, co
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case Shader::UNIFORM_BOOL:
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return w_Shader_sendBooleans(L, startidx, shader, info);
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case Shader::UNIFORM_SAMPLER:
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case Shader::UNIFORM_STORAGETEXTURE:
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return w_Shader_sendTextures(L, startidx, shader, info);
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case Shader::UNIFORM_TEXELBUFFER:
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case Shader::UNIFORM_STORAGEBUFFER:
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@@ -328,7 +329,8 @@ static int w_Shader_sendLuaValues(lua_State *L, int startidx, Shader *shader, co
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static int w_Shader_sendData(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info, bool colors)
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{
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if (info->baseType == Shader::UNIFORM_SAMPLER || info->baseType == Shader::UNIFORM_TEXELBUFFER || info->baseType == Shader::UNIFORM_STORAGEBUFFER)
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if (info->baseType == Shader::UNIFORM_SAMPLER || info->baseType == Shader::UNIFORM_STORAGETEXTURE
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|| info->baseType == Shader::UNIFORM_TEXELBUFFER || info->baseType == Shader::UNIFORM_STORAGEBUFFER)
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return luaL_error(L, "Only value types (floats, ints, vectors, matrices, etc) be sent to Shaders via Data objects.");
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math::Transform::MatrixLayout layout = math::Transform::MATRIX_ROW_MAJOR;
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