Initial support for writing to textures in compute shaders.

This commit is contained in:
Alex Szpakowski
2021-08-13 14:43:03 -03:00
parent cffd485976
commit a551fcd492
14 changed files with 383 additions and 50 deletions
+3 -3
View File
@@ -107,7 +107,7 @@ public:
void setWireframe(bool enable) override;
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override;
bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
bool isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags usage, bool sRGB = false) override;
Renderer getRenderer() const override;
RendererInfo getRendererInfo() const override;
@@ -170,8 +170,8 @@ private:
// Only needed for buffer types that can be bound to shaders.
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
// [rendertarget][readable][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
// [rendertarget][readable][computewrite][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2][2];
}; // Graphics