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Initial support for writing to textures in compute shaders.
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@@ -63,6 +63,7 @@ enum PixelFormatUsage
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PIXELFORMATUSAGE_RENDERTARGET,
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PIXELFORMATUSAGE_BLEND,
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PIXELFORMATUSAGE_MSAA,
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PIXELFORMATUSAGE_COMPUTEWRITE,
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PIXELFORMATUSAGE_MAX_ENUM
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};
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@@ -74,6 +75,7 @@ enum PixelFormatUsageFlags
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PIXELFORMATUSAGEFLAGS_RENDERTARGET = (1 << PIXELFORMATUSAGE_RENDERTARGET),
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PIXELFORMATUSAGEFLAGS_BLEND = (1 << PIXELFORMATUSAGE_BLEND),
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PIXELFORMATUSAGEFLAGS_MSAA = (1 << PIXELFORMATUSAGE_MSAA),
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PIXELFORMATUSAGEFLAGS_COMPUTEWRITE = (1 << PIXELFORMATUSAGE_COMPUTEWRITE),
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};
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struct SamplerState
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@@ -169,6 +171,7 @@ public:
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SETTING_DPI_SCALE,
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SETTING_MSAA,
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SETTING_RENDER_TARGET,
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SETTING_COMPUTE_WRITE,
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SETTING_READABLE,
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SETTING_MAX_ENUM
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};
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@@ -186,6 +189,7 @@ public:
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float dpiScale = 1.0f;
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int msaa = 1;
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bool renderTarget = false;
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bool computeWrite = false;
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OptionalBool readable;
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};
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@@ -249,6 +253,7 @@ public:
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MipmapsMode getMipmapsMode() const;
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bool isRenderTarget() const;
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bool isComputeWritable() const;
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bool isReadable() const;
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bool isCompressed() const;
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@@ -307,6 +312,7 @@ protected:
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PixelFormat format;
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bool renderTarget;
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bool computeWrite;
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bool readable;
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MipmapsMode mipmapsMode;
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