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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
metal: improve detection of rgba32f format filter and MSAA support.
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@@ -1785,6 +1785,7 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags
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format = getSRGBPixelFormat(format);
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const uint32 sample = PIXELFORMATUSAGEFLAGS_SAMPLE;
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const uint32 filter = PIXELFORMATUSAGEFLAGS_LINEAR;
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const uint32 rt = PIXELFORMATUSAGEFLAGS_RENDERTARGET;
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const uint32 blend = PIXELFORMATUSAGEFLAGS_BLEND;
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const uint32 msaa = PIXELFORMATUSAGEFLAGS_MSAA;
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@@ -1820,9 +1821,16 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags
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break;
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case PIXELFORMAT_R32_FLOAT:
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if (families.apple[1])
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flags |= sample | rt | blend | msaa | computewrite;
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flags |= sample | rt | blend | computewrite;
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if (families.mac[1] || families.macCatalyst[1])
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flags |= all;
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flags |= (all & ~(msaa | filter));
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if (@available(macOS 11.0, iOS 14.0, *))
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{
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if (device.supports32BitFloatFiltering)
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flags |= filter;
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if (device.supports32BitMSAA)
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flags |= msaa;
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}
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break;
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case PIXELFORMAT_RG8_UNORM:
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@@ -1848,10 +1856,15 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags
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case PIXELFORMAT_RG32_FLOAT:
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if (families.apple[1])
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flags |= sample | rt | blend | computewrite;
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if (families.apple[7])
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flags |= sample | rt | msaa | blend | computewrite;
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if (families.mac[1] || families.macCatalyst[1])
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flags |= all;
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flags |= (all & ~(msaa | filter));
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if (@available(macOS 11.0, iOS 14.0, *))
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{
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if (device.supports32BitFloatFiltering)
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flags |= filter;
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if (device.supports32BitMSAA)
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flags |= msaa;
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}
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break;
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case PIXELFORMAT_RGBA8_UNORM:
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@@ -1878,10 +1891,15 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags
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case PIXELFORMAT_RGBA32_FLOAT:
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if (families.apple[1])
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flags |= sample | rt | computewrite;
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if (families.apple[7])
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flags |= sample | rt | msaa | computewrite;
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if (families.mac[1] || families.macCatalyst[1])
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flags |= all;
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flags |= (all & ~(msaa | filter));
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if (@available(macOS 11.0, iOS 14.0, *))
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{
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if (device.supports32BitFloatFiltering)
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flags |= filter;
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if (device.supports32BitMSAA)
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flags |= msaa;
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}
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break;
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case PIXELFORMAT_R8_INT:
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@@ -94,7 +94,6 @@ Texture::Texture(love::graphics::Graphics *gfxbase, id<MTLDevice> device, const
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desc.textureType = getMTLTextureType(texType, actualMSAASamples);
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desc.usage &= ~MTLTextureUsageShaderRead;
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// TODO: This needs to be cleared, etc.
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msaaTexture = [device newTextureWithDescriptor:desc];
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if (msaaTexture == nil)
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{
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