Improved error checking for some enum strings (resolves issue #690).

Also moved love.audio.newSource from Lua code into C++ code
This commit is contained in:
Alex Szpakowski
2013-08-03 21:24:43 -03:00
parent 0c053e09d4
commit a4ff39e0d4
9 changed files with 44 additions and 200 deletions
+18 -10
View File
@@ -24,8 +24,6 @@
#include "openal/Audio.h"
#include "null/Audio.h"
#include "scripts/audio.lua.h"
#include "common/runtime.h"
namespace love
@@ -41,8 +39,23 @@ int w_getSourceCount(lua_State *L)
return 1;
}
int w_newSource1(lua_State *L)
int w_newSource(lua_State *L)
{
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "sound", "newDecoder");
Source::Type stype = Source::TYPE_STREAM;
const char *stypestr = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (stypestr && !Source::getConstant(stypestr, stype))
return luaL_error(L, "Invalid source type: %s", stypestr);
if (stype == Source::TYPE_STATIC && luax_istype(L, 1, SOUND_DECODER_T))
luax_convobj(L, 1, "sound", "newSoundData");
Source *t = 0;
if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
@@ -56,9 +69,7 @@ int w_newSource1(lua_State *L)
return 1;
}
else
return luaL_error(L, "No matching overload");
return 0;
return luax_typerror(L, 1, "Decoder or SoundData");
}
int w_play(lua_State *L)
@@ -263,7 +274,7 @@ int w_getDistanceModel(lua_State *L)
static const luaL_Reg functions[] =
{
{ "getSourceCount", w_getSourceCount },
{ "newSource1", w_newSource1 },
{ "newSource", w_newSource },
{ "play", w_play },
{ "stop", w_stop },
{ "pause", w_pause },
@@ -333,9 +344,6 @@ extern "C" int luaopen_love_audio(lua_State *L)
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
lua_call(L, 0, 0);
return n;
}
+1 -1
View File
@@ -33,7 +33,7 @@ namespace audio
{
int w_getSourceCount(lua_State *L);
int w_newSource1(lua_State *L);
int w_newSource(lua_State *L);
int w_play(lua_State *L);
int w_stop(lua_State *L);
int w_pause(lua_State *L);
+12 -7
View File
@@ -100,11 +100,13 @@ int w_Source_seek(lua_State *L)
Source *t = luax_checksource(L, 1);
float offset = (float)luaL_checknumber(L, 2);
if (offset < 0)
return luaL_error(L, "Can't seek to a negative position");
return luaL_argerror(L, 2, "can't seek to a negative position");
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 3) ? 0 : lua_tostring(L, 3);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
const char *unit = luaL_optstring(L, 3, "seconds");
Source::Unit u;
t->getConstant(unit, u);
t->seek(offset, u);
return 0;
}
@@ -112,9 +114,12 @@ int w_Source_seek(lua_State *L)
int w_Source_tell(lua_State *L)
{
Source *t = luax_checksource(L, 1);
const char *unit = luaL_optstring(L, 2, "seconds");
Source::Unit u;
t->getConstant(unit, u);
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
lua_pushnumber(L, t->tell(u));
return 1;
}
@@ -186,8 +186,8 @@ int w_newFileData(lua_State *L)
FileData::Decoder decoder = FileData::FILE;
if (decstr)
FileData::getConstant(decstr, decoder);
if (decstr && !FileData::getConstant(decstr, decoder))
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
FileData *t = 0;
@@ -200,7 +200,7 @@ int w_newFileData(lua_State *L)
t = instance->newFileData(str, filename);
break;
default:
return luaL_error(L, "Unrecognized FileData decoder: %s", decstr);
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
}
luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void *)t);
@@ -433,8 +433,9 @@ int w_newSpriteBatch(lua_State *L)
SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
if (!SpriteBatch::getConstant(luaL_checkstring(L, 3), usage))
usage = SpriteBatch::USAGE_DYNAMIC;
const char *usagestr = luaL_checkstring(L, 3);
if (!SpriteBatch::getConstant(usagestr, usage))
return luaL_error(L, "Invalid SpriteBatch usage: %s", usagestr);
}
SpriteBatch *t = NULL;
try
+7 -4
View File
@@ -68,11 +68,14 @@ int w_newBody(lua_State *L)
World *world = luax_checktype<World>(L, 1, "World", PHYSICS_WORLD_T);
float x = (float)luaL_optnumber(L, 2, 0.0);
float y = (float)luaL_optnumber(L, 3, 0.0);
const char *type = luaL_optstring(L, 4, "static");
Body::Type bodyType;
Body::getConstant(type, bodyType);
Body::Type btype = Body::BODY_STATIC;
const char *typestr = lua_isnoneornil(L, 4) ? 0 : lua_tostring(L, 4);
if (typestr && !Body::getConstant(typestr, btype))
return luaL_error(L, "Invalid Body type: %s", typestr);
Body *body;
ASSERT_GUARD(body = instance->newBody(world, x, y, bodyType);)
ASSERT_GUARD(body = instance->newBody(world, x, y, btype);)
luax_newtype(L, "Body", PHYSICS_BODY_T, (void *)body);
return 1;
}
-45
View File
@@ -1,45 +0,0 @@
--[[
Copyright (c) 2006-2013 LOVE Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
--]]
function love.audio.newSource(a, b)
if type(a) == "string" then
local err
a, err = love.filesystem.newFileData(a)
if not a then
error(err, 2)
end
end
if type(a) == "userdata" then
if a:typeOf("File") or a:typeOf("FileData") then
a = love.sound.newDecoder(a)
end
if a:typeOf("Decoder") then
if b == "static" then
a = love.sound.newSoundData(a)
end
return love.audio.newSource1(a)
end
if a:typeOf("SoundData") then
return love.audio.newSource1(a)
end
end
error("No matching function overload", 2)
end
-124
View File
@@ -1,124 +0,0 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
namespace love
{
// [audio.lua]
const unsigned char audio_lua[] =
{
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}; // [audio.lua]
} // love