Cleaned up some Mesh and SpriteBatch code.

This commit is contained in:
Alex Szpakowski
2015-08-11 23:07:33 -03:00
parent bfef97c48a
commit a45c1332a7
6 changed files with 96 additions and 76 deletions
@@ -129,10 +129,6 @@ private:
GLBuffer *array_buf;
QuadIndices quad_indices;
// The portion of the vertex buffer that's been modified while mapped.
size_t buffer_used_offset;
size_t buffer_used_size;
}; // SpriteBatch
} // opengl