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Cleaned up some Mesh and SpriteBatch code.
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@@ -129,10 +129,6 @@ private:
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GLBuffer *array_buf;
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QuadIndices quad_indices;
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// The portion of the vertex buffer that's been modified while mapped.
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size_t buffer_used_offset;
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size_t buffer_used_size;
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}; // SpriteBatch
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} // opengl
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