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Cleaned up some Mesh and SpriteBatch code.
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@@ -240,11 +240,6 @@ private:
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// avoid memory allocations when using Mesh::setVertex etc.
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char *vertexScratchBuffer;
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// Tracks the range of the vertex buffer that has been used, to make unmap()
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// calls as efficient as possible.
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size_t vboUsedOffset;
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size_t vboUsedSize;
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// Element (vertex index) buffer, for the vertex map.
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GLBuffer *ibo;
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size_t elementCount;
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