Fix Shape memory management

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-24 00:41:42 -04:00
parent dc5cfc928c
commit a446ddacc4
5 changed files with 25 additions and 18 deletions
+2
View File
@@ -39,6 +39,8 @@ namespace box2d
ChainShape::~ChainShape()
{
delete shape;
shape = NULL;
}
void ChainShape::setNextVertex(float x, float y)
@@ -37,6 +37,7 @@ namespace box2d
CircleShape::~CircleShape()
{
delete shape;
shape = NULL;
}
+2
View File
@@ -37,6 +37,8 @@ namespace box2d
EdgeShape::~EdgeShape()
{
delete shape;
shape = NULL;
}
} // box2d
+18 -18
View File
@@ -64,10 +64,10 @@ namespace box2d
CircleShape * Physics::newCircleShape(float x, float y, float radius)
{
b2CircleShape s;
s.m_p = b2Vec2(x, y);
s.m_radius = radius;
return new CircleShape(&s);
b2CircleShape *s = new b2CircleShape();
s->m_p = b2Vec2(x, y);
s->m_radius = radius;
return new CircleShape(s);
}
PolygonShape * Physics::newRectangleShape(float w, float h)
@@ -82,16 +82,16 @@ namespace box2d
PolygonShape * Physics::newRectangleShape(float x, float y, float w, float h, float angle)
{
b2PolygonShape s;
s.SetAsBox(w/2.0f, h/2.0f, b2Vec2(x, y), angle);
return new PolygonShape(&s);
b2PolygonShape* s = new b2PolygonShape();
s->SetAsBox(w/2.0f, h/2.0f, b2Vec2(x, y), angle);
return new PolygonShape(s);
}
EdgeShape * Physics::newEdgeShape(float x1, float y1, float x2, float y2)
{
b2EdgeShape s;
s.Set(b2Vec2(x1, y1), b2Vec2(x2, y2));
return new EdgeShape(&s);
b2EdgeShape* s = new b2EdgeShape();
s->Set(b2Vec2(x1, y1), b2Vec2(x2, y2));
return new EdgeShape(s);
}
int Physics::newPolygonShape(lua_State * L)
@@ -101,9 +101,9 @@ namespace box2d
// 3 vertices
love::luax_assert_argc(L, 2 * 3);
b2PolygonShape s;
b2PolygonShape* s = new b2PolygonShape();
std::vector<point2d> points(s.m_vertexCount);
std::vector<point2d> points(s->m_vertexCount);
std::vector<point2d> convex_hull;
for(int i = 0;i<vcount;i++)
@@ -129,9 +129,9 @@ namespace box2d
vecs[i].Set(convex_hull[i].x, convex_hull[i].y);
}
s.Set(vecs, count);
s->Set(vecs, count);
PolygonShape * p = new PolygonShape(&s);
PolygonShape * p = new PolygonShape(s);
delete[] vecs;
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)p);
@@ -144,7 +144,7 @@ namespace box2d
int argc = lua_gettop(L)-1; // first argument is looping
int vcount = (int)argc/2;
b2ChainShape s;
b2ChainShape* s = new b2ChainShape();
bool loop = luax_toboolean(L, 1);
@@ -159,11 +159,11 @@ namespace box2d
}
if (loop)
s.CreateLoop(vecs, vcount);
s->CreateLoop(vecs, vcount);
else
s.CreateChain(vecs, vcount);
s->CreateChain(vecs, vcount);
ChainShape * c = new ChainShape(&s);
ChainShape * c = new ChainShape(s);
delete[] vecs;
luax_newtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, (void*)c);
@@ -37,6 +37,8 @@ namespace box2d
PolygonShape::~PolygonShape()
{
delete shape;
shape = NULL;
}
int PolygonShape::getPoints(lua_State * L)