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Should now fall back to no FSAA when it is not available at all
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@@ -198,6 +198,12 @@ namespace opengl
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// FSAA might have failed, disable it and try again
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// FSAA might have failed, disable it and try again
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags ) == 0;
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failed = SDL_SetVideoMode(width, height, 32, sdlflags ) == 0;
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if (failed)
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{
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// There might be no FSAA at all
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags ) == 0;
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}
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}
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}
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if(failed)
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if(failed)
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{
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{
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