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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
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@@ -1711,7 +1711,7 @@ int w_rectangle(lua_State *L)
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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return luaL_error(L, "Invalid draw mode: %s", str);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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@@ -1742,7 +1742,7 @@ int w_circle(lua_State *L)
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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return luaL_error(L, "Invalid draw mode: %s", str);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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@@ -1762,7 +1762,7 @@ int w_ellipse(lua_State *L)
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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return luaL_error(L, "Invalid draw mode: %s", str);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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@@ -1781,23 +1781,41 @@ int w_ellipse(lua_State *L)
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int w_arc(lua_State *L)
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{
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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Graphics::DrawMode drawmode;
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const char *drawstr = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(drawstr, drawmode))
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return luaL_error(L, "Invalid draw mode: %s", drawstr);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float radius = (float)luaL_checknumber(L, 4);
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float angle1 = (float)luaL_checknumber(L, 5);
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float angle2 = (float)luaL_checknumber(L, 6);
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int points;
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if (lua_isnoneornil(L, 7))
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points = radius > 10 ? (int)(radius) : 10;
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else
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points = (int) luaL_checknumber(L, 7);
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int startidx = 2;
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instance()->arc(mode, x, y, radius, angle1, angle2, points);
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Graphics::ArcMode arcmode = Graphics::ARC_PIE;
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if (lua_type(L, 2) == LUA_TSTRING)
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{
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const char *arcstr = luaL_checkstring(L, 2);
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if (!Graphics::getConstant(arcstr, arcmode))
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return luaL_error(L, "Invalid arc mode: %s", arcstr);
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startidx = 3;
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}
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float x = (float) luaL_checknumber(L, startidx + 0);
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float y = (float) luaL_checknumber(L, startidx + 1);
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float radius = (float) luaL_checknumber(L, startidx + 2);
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float angle1 = (float) luaL_checknumber(L, startidx + 3);
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float angle2 = (float) luaL_checknumber(L, startidx + 4);
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int points = (int) radius;
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float angle = fabs(angle1 - angle2);
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// The amount of points is based on the fraction of the circle created by the arc.
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if (angle < 2.0f * (float) LOVE_M_PI)
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points *= angle / (2.0f * (float) LOVE_M_PI);
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points = std::max(points, 10);
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points = (int) luaL_optnumber(L, startidx + 5, points);
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
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return 0;
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}
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