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Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
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@@ -1369,7 +1369,7 @@ void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int po
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delete[] coords;
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}
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void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
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void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
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{
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// Nothing to display with no points or equal angles. (Or is there with line mode?)
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if (points <= 0 || angle1 == angle2)
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@@ -1378,7 +1378,7 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
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// Oh, you want to draw a circle?
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if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
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{
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circle(mode, x, y, radius, points);
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circle(drawmode, x, y, radius, points);
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return;
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}
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@@ -1387,20 +1387,62 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
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if (angle_shift == 0.0)
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return;
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float phi = angle1;
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int num_coords = (points + 3) * 2;
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float *coords = new float[num_coords];
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coords[0] = coords[num_coords - 2] = x;
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coords[1] = coords[num_coords - 1] = y;
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// Prevent the connecting line from being drawn if a closed line arc has a
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// small angle. Avoids some visual issues when connected lines are at sharp
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// angles, due to the miter line join drawing code.
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if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
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arcmode = ARC_OPEN;
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for (int i = 0; i <= points; ++i, phi += angle_shift)
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// Quick fix for the last part of a filled open arc not being drawn (because
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// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
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if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
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arcmode = ARC_CLOSED;
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float phi = angle1;
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float *coords = nullptr;
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int num_coords = 0;
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const auto createPoints = [&](float *coordinates)
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{
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coords[2 * (i+1)] = x + radius * cosf(phi);
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coords[2 * (i+1) + 1] = y + radius * sinf(phi);
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for (int i = 0; i <= points; ++i, phi += angle_shift)
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{
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coordinates[2 * i + 0] = x + radius * cosf(phi);
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coordinates[2 * i + 1] = y + radius * sinf(phi);
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}
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};
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if (arcmode == ARC_PIE)
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{
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num_coords = (points + 3) * 2;
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coords = new float[num_coords];
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coords[0] = coords[num_coords - 2] = x;
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coords[1] = coords[num_coords - 1] = y;
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createPoints(coords + 2);
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}
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else if (arcmode == ARC_OPEN)
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{
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num_coords = (points + 1) * 2;
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coords = new float[num_coords];
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createPoints(coords);
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}
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else // ARC_CLOSED
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{
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num_coords = (points + 2) * 2;
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coords = new float[num_coords];
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createPoints(coords);
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// Connect the ends of the arc.
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coords[num_coords - 2] = coords[0];
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coords[num_coords - 1] = coords[1];
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}
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// NOTE: We rely on polygon() using GL_TRIANGLE_FAN, when fill mode is used.
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polygon(mode, coords, num_coords);
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polygon(drawmode, coords, num_coords);
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delete[] coords;
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}
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