Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).

arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
This commit is contained in:
Alex Szpakowski
2015-12-31 00:13:01 -04:00
parent 2cadb30ecf
commit a42341aa73
5 changed files with 125 additions and 31 deletions
+19
View File
@@ -72,6 +72,16 @@ bool Graphics::getConstant(DrawMode in, const char *&out)
return drawModes.find(in, out);
}
bool Graphics::getConstant(const char *in, ArcMode &out)
{
return arcModes.find(in, out);
}
bool Graphics::getConstant(ArcMode in, const char *&out)
{
return arcModes.find(in, out);
}
bool Graphics::getConstant(const char *in, BlendMode &out)
{
return blendModes.find(in, out);
@@ -180,6 +190,15 @@ StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawMode
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM> Graphics::drawModes(Graphics::drawModeEntries, sizeof(Graphics::drawModeEntries));
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM>::Entry Graphics::arcModeEntries[] =
{
{ "open", ARC_OPEN },
{ "closed", ARC_CLOSED },
{ "pie", ARC_PIE },
};
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM> Graphics::arcModes(Graphics::arcModeEntries, sizeof(Graphics::arcModeEntries));
StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendModeEntries[] =
{
{ "alpha", BLEND_ALPHA },
+14
View File
@@ -70,6 +70,14 @@ public:
DRAW_MAX_ENUM
};
enum ArcMode
{
ARC_OPEN,
ARC_CLOSED,
ARC_PIE,
ARC_MAX_ENUM
};
enum BlendMode
{
BLEND_ALPHA,
@@ -259,6 +267,9 @@ public:
static bool getConstant(const char *in, DrawMode &out);
static bool getConstant(DrawMode in, const char *&out);
static bool getConstant(const char *in, ArcMode &out);
static bool getConstant(ArcMode in, const char *&out);
static bool getConstant(const char *in, BlendMode &out);
static bool getConstant(BlendMode in, const char *&out);
@@ -294,6 +305,9 @@ private:
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
static StringMap<DrawMode, DRAW_MAX_ENUM> drawModes;
static StringMap<ArcMode, ARC_MAX_ENUM>::Entry arcModeEntries[];
static StringMap<ArcMode, ARC_MAX_ENUM> arcModes;
static StringMap<BlendMode, BLEND_MAX_ENUM>::Entry blendModeEntries[];
static StringMap<BlendMode, BLEND_MAX_ENUM> blendModes;
+53 -11
View File
@@ -1369,7 +1369,7 @@ void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int po
delete[] coords;
}
void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
{
// Nothing to display with no points or equal angles. (Or is there with line mode?)
if (points <= 0 || angle1 == angle2)
@@ -1378,7 +1378,7 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
// Oh, you want to draw a circle?
if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
{
circle(mode, x, y, radius, points);
circle(drawmode, x, y, radius, points);
return;
}
@@ -1387,20 +1387,62 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
if (angle_shift == 0.0)
return;
float phi = angle1;
int num_coords = (points + 3) * 2;
float *coords = new float[num_coords];
coords[0] = coords[num_coords - 2] = x;
coords[1] = coords[num_coords - 1] = y;
// Prevent the connecting line from being drawn if a closed line arc has a
// small angle. Avoids some visual issues when connected lines are at sharp
// angles, due to the miter line join drawing code.
if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
arcmode = ARC_OPEN;
for (int i = 0; i <= points; ++i, phi += angle_shift)
// Quick fix for the last part of a filled open arc not being drawn (because
// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
arcmode = ARC_CLOSED;
float phi = angle1;
float *coords = nullptr;
int num_coords = 0;
const auto createPoints = [&](float *coordinates)
{
coords[2 * (i+1)] = x + radius * cosf(phi);
coords[2 * (i+1) + 1] = y + radius * sinf(phi);
for (int i = 0; i <= points; ++i, phi += angle_shift)
{
coordinates[2 * i + 0] = x + radius * cosf(phi);
coordinates[2 * i + 1] = y + radius * sinf(phi);
}
};
if (arcmode == ARC_PIE)
{
num_coords = (points + 3) * 2;
coords = new float[num_coords];
coords[0] = coords[num_coords - 2] = x;
coords[1] = coords[num_coords - 1] = y;
createPoints(coords + 2);
}
else if (arcmode == ARC_OPEN)
{
num_coords = (points + 1) * 2;
coords = new float[num_coords];
createPoints(coords);
}
else // ARC_CLOSED
{
num_coords = (points + 2) * 2;
coords = new float[num_coords];
createPoints(coords);
// Connect the ends of the arc.
coords[num_coords - 2] = coords[0];
coords[num_coords - 1] = coords[1];
}
// NOTE: We rely on polygon() using GL_TRIANGLE_FAN, when fill mode is used.
polygon(mode, coords, num_coords);
polygon(drawmode, coords, num_coords);
delete[] coords;
}
+3 -2
View File
@@ -420,7 +420,8 @@ public:
/**
* Draws an arc using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param drawmode The mode of drawing (line/filled).
* @param arcmode The type of arc.
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the arc.
@@ -428,7 +429,7 @@ public:
* @param angle2 The angle at which the arc terminates.
* @param points Number of points to use to draw the arc.
**/
void arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points = 10);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points = 10);
/**
* Draws a polygon with an arbitrary number of vertices.
+36 -18
View File
@@ -1711,7 +1711,7 @@ int w_rectangle(lua_State *L)
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
@@ -1742,7 +1742,7 @@ int w_circle(lua_State *L)
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
@@ -1762,7 +1762,7 @@ int w_ellipse(lua_State *L)
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
@@ -1781,23 +1781,41 @@ int w_ellipse(lua_State *L)
int w_arc(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
Graphics::DrawMode drawmode;
const char *drawstr = luaL_checkstring(L, 1);
if (!Graphics::getConstant(drawstr, drawmode))
return luaL_error(L, "Invalid draw mode: %s", drawstr);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
float angle1 = (float)luaL_checknumber(L, 5);
float angle2 = (float)luaL_checknumber(L, 6);
int points;
if (lua_isnoneornil(L, 7))
points = radius > 10 ? (int)(radius) : 10;
else
points = (int) luaL_checknumber(L, 7);
int startidx = 2;
instance()->arc(mode, x, y, radius, angle1, angle2, points);
Graphics::ArcMode arcmode = Graphics::ARC_PIE;
if (lua_type(L, 2) == LUA_TSTRING)
{
const char *arcstr = luaL_checkstring(L, 2);
if (!Graphics::getConstant(arcstr, arcmode))
return luaL_error(L, "Invalid arc mode: %s", arcstr);
startidx = 3;
}
float x = (float) luaL_checknumber(L, startidx + 0);
float y = (float) luaL_checknumber(L, startidx + 1);
float radius = (float) luaL_checknumber(L, startidx + 2);
float angle1 = (float) luaL_checknumber(L, startidx + 3);
float angle2 = (float) luaL_checknumber(L, startidx + 4);
int points = (int) radius;
float angle = fabs(angle1 - angle2);
// The amount of points is based on the fraction of the circle created by the arc.
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
points = std::max(points, 10);
points = (int) luaL_optnumber(L, startidx + 5, points);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
return 0;
}