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Update changelog
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@@ -3,11 +3,23 @@ LOVE 11.5 [Mysterious Mysteries]
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Released: N/A
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* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
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* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
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* Fixed running fused games on Windows when the executable has been code-signed.
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* Fixed undefined behaviour in love.data.hash's implementation.
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* Fixed writing files when a symlink exists in the save directory's path.
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* Fixed love.threaderror not being called if the error message is an empty string.
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* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
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* Fixed unexpectedly slow first frames on macOS.
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* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
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* Fixed love.joystick.getGamepadMappingString.
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* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
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* Fixed DistanceJoint type information.
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* Fixed time drift in Source:tell after a Source loops.
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* Fixed audio not always pausing when the app is minimized on Android.
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* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
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* Fixed identical frames in Ogg Theora videos being skipped.
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* Fixed love.font.newBMFontRasterizer's single file parameter variant.
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* Fixed the original window size not always being restored when exiting fullscreen on Linux.
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* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
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* Fixed colors appearing over-saturated on P3 displays in macOS.
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