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Mesh:attachAttribute: add an optional start array index parameter.
Allows easier use of a single instance buffer with multiple draws when instanced attributes are used (#1878).
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@@ -140,7 +140,7 @@ void Mesh::setupAttachedAttributes()
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if (getAttachedAttributeIndex(name) != -1)
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throw love::Exception("Duplicate vertex attribute name: %s", name.c_str());
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attachedAttributes.push_back({name, vertexBuffer, nullptr, (int) i, STEP_PER_VERTEX, true});
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attachedAttributes.push_back({name, vertexBuffer, nullptr, (int) i, 0, STEP_PER_VERTEX, true});
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}
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}
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@@ -208,7 +208,7 @@ bool Mesh::isAttributeEnabled(const std::string &name) const
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return attachedAttributes[index].enabled;
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}
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void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh, const std::string &attachname, AttributeStep step)
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void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh, const std::string &attachname, int startindex, AttributeStep step)
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{
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if ((buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
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throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
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@@ -217,6 +217,9 @@ void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh,
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if (step == STEP_PER_INSTANCE && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
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throw love::Exception("Vertex attribute instancing is not supported on this system.");
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if (startindex < 0 || startindex >= (int) buffer->getArrayLength())
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throw love::Exception("Invalid start array index %d.", startindex + 1);
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BufferAttribute oldattrib = {};
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BufferAttribute newattrib = {};
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@@ -231,6 +234,7 @@ void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh,
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newattrib.mesh = mesh;
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newattrib.enabled = oldattrib.buffer.get() ? oldattrib.enabled : true;
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newattrib.indexInBuffer = buffer->getDataMemberIndex(attachname);
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newattrib.startArrayIndex = startindex;
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newattrib.step = step;
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if (newattrib.indexInBuffer < 0)
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@@ -578,12 +582,13 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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uint16 offset = (uint16) member.offset;
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uint16 stride = (uint16) buffer->getArrayStride();
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size_t bufferoffset = (size_t) stride * attrib.startArrayIndex;
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attributes.set(attributeindex, member.decl.format, offset, activebuffers);
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attributes.setBufferLayout(activebuffers, stride, attrib.step);
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// TODO: Ideally we want to reuse buffers with the same stride+step.
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buffers.set(activebuffers, buffer, 0);
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buffers.set(activebuffers, buffer, bufferoffset);
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activebuffers++;
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}
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}
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