mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Remove getters/setters for frequency from Physics joints
This commit is contained in:
@@ -49,7 +49,7 @@ MouseJoint::MouseJoint(Body *body1, float x, float y)
|
||||
def.bodyB = body1->body;
|
||||
def.maxForce = 1000.0f * body1->body->GetMass();
|
||||
def.target = Physics::scaleDown(b2Vec2(x,y));
|
||||
b2LinearStiffness(def.stiffness, def.damping, 5.0f, 0.7f, def.bodyA, def.bodyB);
|
||||
Physics::computeLinearStiffness(def.stiffness, def.damping, 5.0, 0.7, def.bodyA, def.bodyB);
|
||||
joint = (b2MouseJoint *)createJoint(&def);
|
||||
}
|
||||
|
||||
@@ -79,40 +79,6 @@ float MouseJoint::getMaxForce() const
|
||||
return Physics::scaleUp(joint->GetMaxForce());
|
||||
}
|
||||
|
||||
void MouseJoint::setFrequency(float hz)
|
||||
{
|
||||
// This is kind of a crappy check. The Stiffness is used in an internal
|
||||
// box2d calculation whose result must be > FLT_EPSILON, but other variables
|
||||
// go into that calculation...
|
||||
if (hz <= FLT_EPSILON * 2)
|
||||
throw love::Exception("MouseJoint Stiffness must be a positive number.");
|
||||
|
||||
float stiffness, damping;
|
||||
b2LinearStiffness(stiffness, damping, hz, getDampingRatio(), joint->GetBodyA(), joint->GetBodyB());
|
||||
joint->SetStiffness(stiffness);
|
||||
}
|
||||
|
||||
float MouseJoint::getFrequency() const
|
||||
{
|
||||
float frequency, ratio;
|
||||
Physics::b2LinearFrequency(frequency, ratio, joint->GetStiffness(), joint->GetDamping(), joint->GetBodyA(), joint->GetBodyB());
|
||||
return frequency;
|
||||
}
|
||||
|
||||
void MouseJoint::setDampingRatio(float ratio)
|
||||
{
|
||||
float stiffness, damping;
|
||||
b2LinearStiffness(stiffness, damping, getFrequency(), ratio, joint->GetBodyA(), joint->GetBodyB());
|
||||
joint->SetDamping(damping);
|
||||
}
|
||||
|
||||
float MouseJoint::getDampingRatio() const
|
||||
{
|
||||
float frequency, ratio;
|
||||
Physics::b2LinearFrequency(frequency, ratio, joint->GetStiffness(), joint->GetDamping(), joint->GetBodyA(), joint->GetBodyB());
|
||||
return ratio;
|
||||
}
|
||||
|
||||
void MouseJoint::setStiffness(float k)
|
||||
{
|
||||
// This is kind of a crappy check. The Stiffness is used in an internal
|
||||
|
||||
Reference in New Issue
Block a user