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(Hopefully) fixed bug where extended ASCII characters would not display properly.
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@@ -73,7 +73,7 @@ namespace opengl
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glRotatef(LOVE_TODEG(angle), 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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for (unsigned int i = 0; i < text.size(); i++) {
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int g = (int)text[i];
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unsigned char g = (unsigned char)text[i];
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if (!glyphs[g]) g = 32; // space
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glPushMatrix();
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glTranslatef(0, round(getHeight()), 0);
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