Use a simpler default video shader.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-02-26 17:22:08 -04:00
parent 9e94f5a375
commit a3454aa205
+3 -3
View File
@@ -410,8 +410,8 @@ vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
return Texel(tex, texcoord) * vcolor;
}]],
videopixel = [[
vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
return VideoTexel(texcoord) * vcolor;
void effect() {
love_PixelColor = VideoTexel(VaryingTexCoord.xy) * VaryingColor;
}]],
arraypixel = [[
uniform ArrayImage MainTex;
@@ -436,7 +436,7 @@ for lang, info in pairs(langs) do
t[lang] = {
vertex = createShaderStageCode("VERTEX", defaultcode.vertex, info.target, info.gles, false, gammacorrect),
pixel = createShaderStageCode("PIXEL", defaultcode.pixel, info.target, info.gles, false, gammacorrect, false),
videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, info.target, info.gles, false, gammacorrect, false),
videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, info.target, info.gles, false, gammacorrect, true),
arraypixel = createShaderStageCode("PIXEL", defaultcode.arraypixel, info.target, info.gles, false, gammacorrect, true),
}
end