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Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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@@ -140,8 +140,7 @@ private:
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size_t vertex_stride;
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love::graphics::Buffer *array_buf;
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QuadIndices quad_indices;
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std::unordered_map<std::string, AttachedAttribute> attached_attributes;
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int range_start;
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