mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Fix some DPI scale calculations to work with depth-only rendering.
This commit is contained in:
@@ -334,11 +334,9 @@ int Graphics::getPixelHeight() const
|
||||
|
||||
double Graphics::getCurrentDPIScale() const
|
||||
{
|
||||
if (states.back().renderTargets.colors.size() > 0)
|
||||
{
|
||||
Canvas *c = states.back().renderTargets.getFirstTarget().canvas.get();
|
||||
return (double) c->getPixelHeight() / (double) c->getHeight();
|
||||
}
|
||||
const auto &rt = states.back().renderTargets.getFirstTarget();
|
||||
if (rt.canvas.get())
|
||||
return rt.canvas->getDPIScale();
|
||||
|
||||
return getScreenDPIScale();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user