ParticleSystem works now. Error handler no longer loops forever. :)

This commit is contained in:
rude
2009-08-27 00:48:08 +02:00
parent 37745bf745
commit a237008ce2
7 changed files with 76 additions and 63 deletions
@@ -55,6 +55,7 @@ namespace opengl
int w_newFont(lua_State * L);
int w_newImageFont(lua_State * L);
int w_newSpriteBatch(lua_State * L);
int w_newParticleSystem(lua_State * L);
int w_setColor(lua_State * L);
int w_getColor(lua_State * L);
int w_setBackgroundColor(lua_State * L);