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ParticleSystem works now. Error handler no longer loops forever. :)
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@@ -55,6 +55,7 @@ namespace opengl
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int w_newFont(lua_State * L);
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int w_newImageFont(lua_State * L);
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int w_newSpriteBatch(lua_State * L);
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int w_newParticleSystem(lua_State * L);
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int w_setColor(lua_State * L);
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int w_getColor(lua_State * L);
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int w_setBackgroundColor(lua_State * L);
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