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ParticleSystem works now. Error handler no longer loops forever. :)
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@@ -438,6 +438,11 @@ namespace opengl
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return new SpriteBatch(image, size, usage);
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}
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ParticleSystem * Graphics::newParticleSystem(Image * image, int size)
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{
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return new ParticleSystem(image, size);
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}
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void Graphics::setColor(Color c)
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{
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glColor4ubv(&c.r);
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