Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.

- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-12 20:26:06 -03:00
parent 0001b4695e
commit a0ef2ac28b
25 changed files with 444 additions and 151 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
return;
if (Shader::current)
Shader::current->checkMainTextureType(TEXTURE_2D);
Shader::current->checkMainTextureType(TEXTURE_2D, false);
gfx->flushStreamDraws();