Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.

- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-12 20:26:06 -03:00
parent 0001b4695e
commit a0ef2ac28b
25 changed files with 444 additions and 151 deletions
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
namespace love
{
namespace graphics
{
enum StencilAction
{
STENCIL_REPLACE,
STENCIL_INCREMENT,
STENCIL_DECREMENT,
STENCIL_INCREMENT_WRAP,
STENCIL_DECREMENT_WRAP,
STENCIL_INVERT,
STENCIL_MAX_ENUM
};
enum CompareMode
{
COMPARE_LESS,
COMPARE_LEQUAL,
COMPARE_EQUAL,
COMPARE_GEQUAL,
COMPARE_GREATER,
COMPARE_NOTEQUAL,
COMPARE_ALWAYS,
COMPARE_MAX_ENUM
};
/**
* GPU APIs do the comparison in the opposite way of what makes sense for some
* of love's APIs. For example in OpenGL if the compare function is GL_GREATER,
* then the stencil test will pass if the reference value is greater than the
* value in the stencil buffer. With our stencil API it's more intuitive to
* assume that setStencilTest(COMPARE_GREATER, 4) will make it pass if the
* stencil buffer has a value greater than 4.
**/
CompareMode getReversedCompareMode(CompareMode mode);
bool getConstant(const char *in, StencilAction &out);
bool getConstant(StencilAction in, const char *&out);
bool getConstant(const char *in, CompareMode &out);
bool getConstant(CompareMode in, const char *&out);
} // graphics
} // love