Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.

- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-12 20:26:06 -03:00
parent 0001b4695e
commit a0ef2ac28b
25 changed files with 444 additions and 151 deletions
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "depthstencil.h"
#include "common/StringMap.h"
namespace love
{
namespace graphics
{
CompareMode getReversedCompareMode(CompareMode mode)
{
switch (mode)
{
case COMPARE_LESS:
return COMPARE_GREATER;
case COMPARE_LEQUAL:
return COMPARE_GEQUAL;
case COMPARE_EQUAL:
return COMPARE_EQUAL;
case COMPARE_GEQUAL:
return COMPARE_LEQUAL;
case COMPARE_GREATER:
return COMPARE_LESS;
case COMPARE_NOTEQUAL:
return COMPARE_NOTEQUAL;
case COMPARE_ALWAYS:
return COMPARE_ALWAYS;
case COMPARE_MAX_ENUM:
default:
return COMPARE_MAX_ENUM;
}
}
static StringMap<StencilAction, STENCIL_MAX_ENUM>::Entry stencilActionEntries[] =
{
{ "replace", STENCIL_REPLACE },
{ "increment", STENCIL_INCREMENT },
{ "decrement", STENCIL_DECREMENT },
{ "incrementwrap", STENCIL_INCREMENT_WRAP },
{ "decrementwrap", STENCIL_DECREMENT_WRAP },
{ "invert", STENCIL_INVERT },
};
static StringMap<StencilAction, STENCIL_MAX_ENUM> stencilActions(stencilActionEntries, sizeof(stencilActionEntries));
static StringMap<CompareMode, COMPARE_MAX_ENUM>::Entry compareModeEntries[] =
{
{ "less", COMPARE_LESS },
{ "lequal", COMPARE_LEQUAL },
{ "equal", COMPARE_EQUAL },
{ "gequal", COMPARE_GEQUAL },
{ "greater", COMPARE_GREATER },
{ "notequal", COMPARE_NOTEQUAL },
{ "always", COMPARE_ALWAYS },
};
static StringMap<CompareMode, COMPARE_MAX_ENUM> compareModes(compareModeEntries, sizeof(compareModeEntries));
bool getConstant(const char *in, StencilAction &out)
{
return stencilActions.find(in, out);
}
bool getConstant(StencilAction in, const char *&out)
{
return stencilActions.find(in, out);
}
bool getConstant(const char *in, CompareMode &out)
{
return compareModes.find(in, out);
}
bool getConstant(CompareMode in, const char *&out)
{
return compareModes.find(in, out);
}
} // graphics
} // love