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Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler. - Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3. --HG-- branch : minor
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@@ -128,7 +128,7 @@ public:
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UniformType baseType;
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TextureType textureType;
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bool isDepthTexture;
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bool isDepthSampler;
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std::string name;
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union
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@@ -190,7 +190,7 @@ public:
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virtual void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) = 0;
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TextureType getMainTextureType() const;
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void checkMainTextureType(TextureType textype) const;
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void checkMainTextureType(TextureType textype, bool isDepthSampler) const;
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void checkMainTexture(Texture *texture) const;
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virtual ptrdiff_t getHandle() const = 0;
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