Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.

- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-12 20:26:06 -03:00
parent 0001b4695e
commit a0ef2ac28b
25 changed files with 444 additions and 151 deletions
+6
View File
@@ -125,6 +125,12 @@ bool isPixelFormatDepthStencil(PixelFormat format)
return iformat >= (int) PIXELFORMAT_STENCIL8 && iformat <= (int) PIXELFORMAT_DEPTH32F_STENCIL8;
}
bool isPixelFormatDepth(PixelFormat format)
{
int iformat = (int) format;
return iformat >= (int) PIXELFORMAT_DEPTH16 && iformat <= (int) PIXELFORMAT_DEPTH32F_STENCIL8;
}
size_t getPixelFormatSize(PixelFormat format)
{
switch (format)