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Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler. - Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3. --HG-- branch : minor
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@@ -23,7 +23,7 @@
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namespace love
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{
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// Currently only meant for simple types.
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// Currently only meant for simple and small types.
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template <typename T>
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struct Optional
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{
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@@ -40,8 +40,11 @@ struct Optional
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, value(val)
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{}
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private:
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void set(T val)
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{
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hasValue = true;
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value = val;
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}
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};
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typedef Optional<bool> OptionalBool;
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