Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.

- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-12 20:26:06 -03:00
parent 0001b4695e
commit a0ef2ac28b
25 changed files with 444 additions and 151 deletions
+6 -3
View File
@@ -23,7 +23,7 @@
namespace love
{
// Currently only meant for simple types.
// Currently only meant for simple and small types.
template <typename T>
struct Optional
{
@@ -40,8 +40,11 @@ struct Optional
, value(val)
{}
private:
void set(T val)
{
hasValue = true;
value = val;
}
};
typedef Optional<bool> OptionalBool;