mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
vulkan: implement msaa
This commit is contained in:
@@ -220,6 +220,8 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
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}
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bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) {
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requestedMsaa = msaa;
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cleanUpFunctions.clear();
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cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
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@@ -232,6 +234,7 @@ bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int
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createSwapChain();
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createImageViews();
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createSyncObjects();
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createColorResources();
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createDepthResources();
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createCommandPool();
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createCommandBuffers();
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@@ -324,7 +327,7 @@ void Graphics::initCapabilities() {
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}
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void Graphics::getAPIStats(int& shaderswitches) const {
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shaderswitches = Vulkan::getNumShaderSwitches();
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shaderswitches = static_cast<int>(Vulkan::getNumShaderSwitches());
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}
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void Graphics::unSetMode() {
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@@ -340,6 +343,14 @@ void Graphics::setActive(bool enable) {
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active = enable;
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}
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int Graphics::getRequestedBackbufferMSAA() const {
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return requestedMsaa;
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}
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int Graphics::getBackbufferMSAA() const {
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return actualMsaa;
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}
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void Graphics::setFrontFaceWinding(Winding winding) {
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const auto& currentState = states.back();
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@@ -555,19 +566,23 @@ Matrix4 Graphics::computeDeviceProjection(const Matrix4& projection, bool render
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void Graphics::setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) {
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endRenderPass();
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if (rts.colors.size() == 0) {
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if (rts.colors.empty()) {
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startRenderPass(nullptr, swapChainExtent.width, swapChainExtent.height);
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} else {
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// fixme: multi canvas render.
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auto& firstRenderTarget = rts.getFirstTarget();
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startRenderPass(static_cast<Texture*>(firstRenderTarget.texture), pixelw, pixelh);
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startRenderPass(dynamic_cast<Texture*>(firstRenderTarget.texture), pixelw, pixelh);
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}
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}
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// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
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void Graphics::initDynamicState() {
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setScissor();
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if (states.back().scissor) {
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setScissor(states.back().scissorRect);
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} else {
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setScissor();
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}
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}
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void Graphics::startRecordingGraphicsCommands() {
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@@ -804,6 +819,8 @@ void Graphics::pickPhysicalDevice() {
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(physicalDevice, &properties);
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minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
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getMaxUsableSampleCount();
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}
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bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device) {
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@@ -1147,25 +1164,22 @@ VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentMode
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return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
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}
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else {
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[[fallthrough]];
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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case 1: {
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case 0: {
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auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_MAILBOX_KHR);
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if (it != availablePresentModes.end()) {
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return VK_PRESENT_MODE_MAILBOX_KHR;
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}
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else {
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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case 0: {
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auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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if (it != availablePresentModes.end()) {
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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else {
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return VK_PRESENT_MODE_FIFO_KHR;
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auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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if (it != availablePresentModes.end()) {
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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else {
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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}
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default:
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@@ -1182,7 +1196,6 @@ VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabiliti
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const void* handle = window->getHandle();
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int width, height;
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// is this the equivalent of glfwGetFramebufferSize ?
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SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
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VkExtent2D actualExtent = {
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@@ -1237,9 +1250,10 @@ void Graphics::createImageViews() {
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}
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VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration configuration) {
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std::array<VkImageView, 2> attachments = {
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std::array<VkImageView, 3> attachments = {
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colorImageView,
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depthImageView,
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configuration.imageView,
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depthImageView
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};
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VkFramebufferCreateInfo createInfo{};
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@@ -1285,18 +1299,18 @@ void Graphics::createDefaultShaders() {
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VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
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VkAttachmentDescription colorDescription{};
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colorDescription.format = configuration.frameBufferFormat;
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colorDescription.samples = VK_SAMPLE_COUNT_1_BIT;
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colorDescription.format = swapChainImageFormat;
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colorDescription.samples = msaaSamples;
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colorDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorDescription.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorDescription.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentDescription depthStencilAttachment{};
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depthStencilAttachment.format = findDepthFormat();
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depthStencilAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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depthStencilAttachment.samples = msaaSamples;
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depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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@@ -1304,6 +1318,16 @@ VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
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depthStencilAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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depthStencilAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentDescription colorAttachmentResolve{};
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colorAttachmentResolve.format = configuration.frameBufferFormat;
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colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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@@ -1312,13 +1336,18 @@ VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
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depthStencilAttachmentRef.attachment = 1;
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depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorAttachmentResolveRef{};
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colorAttachmentResolveRef.attachment = 2;
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colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subPass{};
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subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subPass.colorAttachmentCount = 1;
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subPass.pColorAttachments = &colorAttachmentRef;
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subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
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subPass.pResolveAttachments = &colorAttachmentResolveRef;
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std::array<VkAttachmentDescription, 2> attachments = { colorDescription, depthStencilAttachment };
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std::array<VkAttachmentDescription, 3> attachments = { colorDescription, depthStencilAttachment, colorAttachmentResolve };
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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@@ -1419,8 +1448,6 @@ void Graphics::createVulkanVertexFormat(
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}
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void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType primitiveType, CullMode cullmode) {
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states.back().stencil;
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GraphicsPipelineConfiguration configuration;
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configuration.renderPass = currentRenderPass;
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configuration.vertexAttributes = attributes;
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@@ -1624,7 +1651,7 @@ VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration config
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampling.rasterizationSamples = msaaSamples;
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multisampling.minSampleShading = 1.0f; // Optional
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multisampling.pSampleMask = nullptr; // Optional
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multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
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@@ -1726,6 +1753,83 @@ void Graphics::ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration
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}
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}
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void Graphics::getMaxUsableSampleCount() {
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VkPhysicalDeviceProperties physicalDeviceProperties;
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vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
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VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
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if (counts & VK_SAMPLE_COUNT_64_BIT && requestedMsaa >= 64) {
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msaaSamples = VK_SAMPLE_COUNT_64_BIT;
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actualMsaa = 64;
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} else if (counts & VK_SAMPLE_COUNT_32_BIT && requestedMsaa >= 32) {
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msaaSamples = VK_SAMPLE_COUNT_32_BIT;
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actualMsaa = 32;
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}
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else if (counts & VK_SAMPLE_COUNT_16_BIT && requestedMsaa >= 16) {
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msaaSamples = VK_SAMPLE_COUNT_16_BIT;
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actualMsaa = 16;
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}
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else if (counts & VK_SAMPLE_COUNT_8_BIT && requestedMsaa >= 8) {
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msaaSamples = VK_SAMPLE_COUNT_8_BIT;
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actualMsaa = 8;
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}
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else if (counts & VK_SAMPLE_COUNT_4_BIT && requestedMsaa >= 4) {
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msaaSamples = VK_SAMPLE_COUNT_4_BIT;
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actualMsaa = 4;
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}
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else if (counts & VK_SAMPLE_COUNT_2_BIT && requestedMsaa >= 2) {
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msaaSamples = VK_SAMPLE_COUNT_2_BIT;
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actualMsaa = 2;
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}
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else {
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msaaSamples = VK_SAMPLE_COUNT_1_BIT;
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actualMsaa = 1;
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}
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}
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void Graphics::createColorResources() {
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VkFormat colorFormat = swapChainImageFormat;
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = colorFormat;
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imageInfo.extent.width = swapChainExtent.width;
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imageInfo.extent.height = swapChainExtent.height;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = msaaSamples;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VmaAllocationCreateInfo allocationInfo{};
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allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
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vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &colorImage, &colorImageAllocation, nullptr);
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VkImageViewCreateInfo imageViewInfo{};
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imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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imageViewInfo.image = colorImage;
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imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageViewInfo.format = colorFormat;
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imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageViewInfo.subresourceRange.baseMipLevel = 0;
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imageViewInfo.subresourceRange.levelCount = 1;
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imageViewInfo.subresourceRange.baseArrayLayer = 0;
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imageViewInfo.subresourceRange.layerCount = 1;
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vkCreateImageView(device, &imageViewInfo, nullptr, &colorImageView);
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}
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VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features) {
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for (auto format : candidates) {
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VkFormatProperties properties;
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@@ -1741,7 +1845,6 @@ VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat>& candidates,
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throw love::Exception("failed to find supported format");
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}
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VkFormat Graphics::findDepthFormat() {
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return findSupportedFormat(
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{ VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
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@@ -1762,7 +1865,7 @@ void Graphics::createDepthResources() {
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.samples = msaaSamples;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@@ -1854,7 +1957,7 @@ void Graphics::createSyncObjects() {
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void Graphics::createDefaultTexture() {
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Texture::Settings settings;
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standardTexture.reset((Texture*)newTexture(settings));
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standardTexture.reset((Texture*)newTexture(settings, nullptr));
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uint8_t whitePixels[] = {255, 255, 255, 255};
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standardTexture->replacePixels(whitePixels, sizeof(whitePixels), 0, 0, { 0, 0, 1, 1 }, false);
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}
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@@ -1905,6 +2008,8 @@ void Graphics::cleanup() {
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}
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void Graphics::cleanupSwapChain() {
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vkDestroyImageView(device, colorImageView, nullptr);
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vmaDestroyImage(vmaAllocator, colorImage, colorImageAllocation);
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vkDestroyImageView(device, depthImageView, nullptr);
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vmaDestroyImage(vmaAllocator, depthImage, depthImageAllocation);
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for (const auto& [key, val] : framebuffers) {
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@@ -1925,6 +2030,7 @@ void Graphics::recreateSwapChain() {
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createSwapChain();
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createImageViews();
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createColorResources();
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createDepthResources();
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}
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@@ -139,7 +139,7 @@ public:
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const VmaAllocator getVmaAllocator() const;
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// implementation for virtual functions
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love::graphics::Texture* newTexture(const love::graphics::Texture::Settings& settings, const love::graphics::Texture::Slices* data = nullptr) override;
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love::graphics::Texture* newTexture(const love::graphics::Texture::Settings& settings, const love::graphics::Texture::Slices* data) override;
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love::graphics::Buffer* newBuffer(const love::graphics::Buffer::Settings& settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) override;
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void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
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void clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) override;
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@@ -150,8 +150,8 @@ public:
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bool setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override;
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void unSetMode() override;
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void setActive(bool active) override;
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int getRequestedBackbufferMSAA() const override { return 0; }
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int getBackbufferMSAA() const override { return 0; }
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int getRequestedBackbufferMSAA() const override;
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int getBackbufferMSAA() const override;
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void setColor(Colorf c) override;
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void setScissor(const Rect& rect) override;
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void setScissor() override;
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@@ -163,7 +163,7 @@ public:
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void setPointSize(float size) override;
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void setWireframe(bool enable) override;
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PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override;
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bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) override;
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bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) override;
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Renderer getRenderer() const override;
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bool usesGLSLES() const override;
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RendererInfo getRendererInfo() const override;
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@@ -172,7 +172,7 @@ public:
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void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) override;
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GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Buffer* buffer, size_t offset, size_t size, data::ByteData* dest, size_t destoffset) override { return nullptr; };
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GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Texture* texture, int slice, int mipmap, const Rect& rect, image::ImageData* dest, int destx, int desty) { return nullptr; }
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GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Texture* texture, int slice, int mipmap, const Rect& rect, image::ImageData* dest, int destx, int desty) override { return nullptr; }
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VkCommandBuffer getDataTransferCommandBuffer();
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void queueCleanUp(std::function<void()> cleanUp);
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@@ -199,6 +199,7 @@ private:
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void createVulkanInstance();
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bool checkValidationSupport();
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void pickPhysicalDevice();
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void getMaxUsableSampleCount();
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int rateDeviceSuitability(VkPhysicalDevice device);
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QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
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void createLogicalDevice();
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@@ -217,6 +218,7 @@ private:
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||||
void createDefaultShaders();
|
||||
VkRenderPass createRenderPass(RenderPassConfiguration);
|
||||
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration);
|
||||
void createColorResources();
|
||||
VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
|
||||
VkFormat findDepthFormat();
|
||||
void createDepthResources();
|
||||
@@ -245,12 +247,14 @@ private:
|
||||
|
||||
VkInstance instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
int requestedMsaa = 0;
|
||||
int actualMsaa = 0;
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
VkQueue presentQueue = VK_NULL_HANDLE;
|
||||
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
|
||||
VkSurfaceTransformFlagBitsKHR preTransform;
|
||||
VkSurfaceTransformFlagBitsKHR preTransform = {};
|
||||
Matrix4 displayRotation;
|
||||
std::vector<VkImage> swapChainImages;
|
||||
VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED;
|
||||
@@ -258,9 +262,13 @@ private:
|
||||
std::vector<VkImageView> swapChainImageViews;
|
||||
VkPipeline currentGraphicsPipeline = VK_NULL_HANDLE;
|
||||
VkRenderPass currentRenderPass = VK_NULL_HANDLE;
|
||||
VkImage depthImage;
|
||||
VkImageView depthImageView;
|
||||
VmaAllocation depthImageAllocation;
|
||||
VkSampleCountFlagBits msaaSamples;
|
||||
VkImage colorImage = VK_NULL_HANDLE;
|
||||
VkImageView colorImageView = VK_NULL_HANDLE;
|
||||
VmaAllocation colorImageAllocation = VK_NULL_HANDLE;
|
||||
VkImage depthImage = VK_NULL_HANDLE;
|
||||
VkImageView depthImageView = VK_NULL_HANDLE;
|
||||
VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
|
||||
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
|
||||
std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
|
||||
std::unordered_map<GraphicsPipelineConfiguration, VkPipeline, GraphicsPipelineConfigurationHasher> graphicsPipelines;
|
||||
|
||||
Reference in New Issue
Block a user