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https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
Syntax is setCanvas{canvas [, depth=true, stencil=true]} or setCanvas{canvas, depthstencil=true}.
--HG--
branch : minor
This commit is contained in:
@@ -301,11 +301,11 @@ void Graphics::unSetMode()
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for (const auto &pair : framebufferObjects)
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gl.deleteFramebuffer(pair.second);
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for (love::graphics::Canvas *c : stencilBuffers)
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for (auto c : temporaryCanvases)
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c->release();
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framebufferObjects.clear();
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stencilBuffers.clear();
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temporaryCanvases.clear();
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if (mainVAO != 0)
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{
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@@ -513,7 +513,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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modified = true;
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}
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if (rts.useTemporaryStencil != prevRTs.useTemporaryStencil)
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if (rts.temporaryRTFlags != prevRTs.temporaryRTFlags)
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modified = true;
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if (!modified)
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@@ -614,7 +614,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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refs.colors.emplace_back(c.canvas, c.slice);
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refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
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refs.useTemporaryStencil = rts.useTemporaryStencil;
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refs.temporaryRTFlags = rts.temporaryRTFlags;
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std::swap(state.renderTargets, refs);
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@@ -665,8 +665,8 @@ void Graphics::endPass()
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auto &rts = states.back().renderTargets;
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love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get();
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// Discard the stencil buffer if we're using an internal cached one.
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if (depthstencil == nullptr && rts.useTemporaryStencil)
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// Discard the depth/stencil buffer if we're using an internal cached one.
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if (depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0)
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discard({}, true);
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// Resolve MSAA buffers. MSAA is only supported for 2D render targets so we
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@@ -891,8 +891,8 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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if (targets.depthStencil.canvas != nullptr)
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hashtargets[hashcount++] = targets.depthStencil;
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else if (targets.useTemporaryStencil)
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hashtargets[hashcount++] = RenderTarget(nullptr, -1, 0);
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else if (targets.temporaryRTFlags != 0)
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hashtargets[hashcount++] = RenderTarget(nullptr, -1, targets.temporaryRTFlags);
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uint32 hash = XXH32(hashtargets, sizeof(RenderTarget) * hashcount, 0);
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GLuint fbo = framebufferObjects[hash];
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@@ -911,9 +911,22 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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RenderTarget depthstencil = targets.depthStencil;
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if (depthstencil.canvas == nullptr && targets.useTemporaryStencil)
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if (depthstencil.canvas == nullptr && targets.temporaryRTFlags != 0)
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{
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depthstencil.canvas = getCachedStencilBuffer(w, h, reqmsaa);
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bool wantsdepth = (targets.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
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bool wantsstencil = (targets.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
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PixelFormat dsformat = PIXELFORMAT_STENCIL8;
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if (wantsdepth && wantsstencil)
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dsformat = PIXELFORMAT_DEPTH24_STENCIL8;
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else if (wantsdepth && isCanvasFormatSupported(PIXELFORMAT_DEPTH24, false))
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dsformat = PIXELFORMAT_DEPTH24;
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else if (wantsdepth)
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dsformat = PIXELFORMAT_DEPTH16;
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else if (wantsstencil)
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dsformat = PIXELFORMAT_STENCIL8;
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depthstencil.canvas = getTemporaryCanvas(dsformat, w, h, reqmsaa);
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depthstencil.slice = 0;
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}
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@@ -979,35 +992,6 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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}
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}
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love::graphics::Canvas *Graphics::getCachedStencilBuffer(int w, int h, int samples)
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{
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love::graphics::Canvas *canvas = nullptr;
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for (love::graphics::Canvas *c : stencilBuffers)
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{
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if (c->getPixelWidth() == w && c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
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{
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canvas = c;
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break;
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}
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}
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if (canvas == nullptr)
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{
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Canvas::Settings settings;
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settings.format = PIXELFORMAT_STENCIL8;
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settings.width = w;
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settings.height = h;
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settings.msaa = samples;
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canvas = newCanvas(settings);
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stencilBuffers.push_back(canvas);
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}
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return canvas;
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}
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void Graphics::present(void *screenshotCallbackData)
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{
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if (!isActive())
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@@ -1167,7 +1151,7 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
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if (!isCanvasActive() && !windowHasStencil)
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throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
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else if (isCanvasActive() && !rts.useTemporaryStencil && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
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else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
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throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
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flushStreamDraws();
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@@ -137,17 +137,12 @@ private:
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void endPass();
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void bindCachedFBO(const RenderTargets &targets);
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void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
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love::graphics::Canvas *getCachedStencilBuffer(int w, int h, int samples);
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void setDebug(bool enable);
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std::unordered_map<uint32, GLuint> framebufferObjects;
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std::vector<love::graphics::Canvas *> stencilBuffers;
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QuadIndices *quadIndices;
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bool windowHasStencil;
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GLuint mainVAO;
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}; // Graphics
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