mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
Syntax is setCanvas{canvas [, depth=true, stencil=true]} or setCanvas{canvas, depthstencil=true}.
--HG--
branch : minor
This commit is contained in:
@@ -315,7 +315,7 @@ void Graphics::restoreStateChecked(const DisplayState &s)
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canvaseschanged = true;
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}
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if (sRTs.useTemporaryStencil != curRTs.useTemporaryStencil)
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if (sRTs.temporaryRTFlags != curRTs.temporaryRTFlags)
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canvaseschanged = true;
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}
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@@ -403,14 +403,14 @@ love::graphics::Shader *Graphics::getShader() const
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return states.back().shader.get();
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}
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void Graphics::setCanvas(RenderTarget rt, bool useStencil)
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void Graphics::setCanvas(RenderTarget rt, uint32 temporaryRTFlags)
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{
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if (rt.canvas == nullptr)
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return setCanvas();
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RenderTargets rts;
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rts.colors.push_back(rt);
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rts.useTemporaryStencil = useStencil;
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rts.temporaryRTFlags = temporaryRTFlags;
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setCanvas(rts);
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}
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@@ -424,7 +424,7 @@ void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
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targets.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
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targets.depthStencil = RenderTarget(rts.depthStencil.canvas, rts.depthStencil.slice, rts.depthStencil.mipmap);
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targets.useTemporaryStencil = rts.useTemporaryStencil;
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targets.temporaryRTFlags = rts.temporaryRTFlags;
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return setCanvas(targets);
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}
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@@ -440,7 +440,7 @@ Graphics::RenderTargets Graphics::getCanvas() const
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rts.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
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rts.depthStencil = RenderTarget(curRTs.depthStencil.canvas, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
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rts.useTemporaryStencil = curRTs.useTemporaryStencil;
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rts.temporaryRTFlags = curRTs.temporaryRTFlags;
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return rts;
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}
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@@ -483,6 +483,36 @@ bool Graphics::isCanvasActive(Canvas *canvas, int slice) const
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return false;
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}
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Canvas *Graphics::getTemporaryCanvas(PixelFormat format, int w, int h, int samples)
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{
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love::graphics::Canvas *canvas = nullptr;
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for (Canvas *c : temporaryCanvases)
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{
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if (c->getPixelFormat() == format && c->getPixelWidth() == w
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&& c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
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{
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canvas = c;
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break;
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}
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}
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if (canvas == nullptr)
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{
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Canvas::Settings settings;
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settings.format = format;
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settings.width = w;
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settings.height = h;
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settings.msaa = samples;
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canvas = newCanvas(settings);
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temporaryCanvases.push_back(canvas);
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}
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return canvas;
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}
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void Graphics::intersectScissor(const Rect &rect)
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{
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Rect currect = states.back().scissorRect;
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@@ -193,6 +193,12 @@ public:
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STACK_MAX_ENUM
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};
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enum TemporaryRenderTargetFlags
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{
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TEMPORARY_RT_DEPTH = (1 << 0),
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TEMPORARY_RT_STENCIL = (1 << 1),
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};
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struct RendererInfo
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{
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std::string name;
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@@ -325,11 +331,11 @@ public:
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{
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std::vector<RenderTarget> colors;
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RenderTarget depthStencil;
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bool useTemporaryStencil;
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uint32 temporaryRTFlags;
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RenderTargets()
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: depthStencil(nullptr)
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, useTemporaryStencil(false)
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, temporaryRTFlags(0)
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{}
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};
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@@ -337,11 +343,11 @@ public:
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{
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std::vector<RenderTargetStrongRef> colors;
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RenderTargetStrongRef depthStencil;
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bool useTemporaryStencil;
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uint32 temporaryRTFlags;
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RenderTargetsStrongRef()
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: depthStencil(nullptr)
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, useTemporaryStencil(false)
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, temporaryRTFlags(0)
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{}
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};
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@@ -465,7 +471,7 @@ public:
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Shader *getShader() const;
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void setCanvas(RenderTarget rt, bool useStencil);
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void setCanvas(RenderTarget rt, uint32 temporaryRTFlags);
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virtual void setCanvas(const RenderTargets &rts) = 0;
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void setCanvas(const RenderTargetsStrongRef &rts);
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virtual void setCanvas() = 0;
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@@ -860,6 +866,8 @@ protected:
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virtual void getAPIStats(int &drawcalls, int &shaderswitches) const = 0;
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Canvas *getTemporaryCanvas(PixelFormat format, int w, int h, int samples);
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void restoreState(const DisplayState &s);
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void restoreStateChecked(const DisplayState &s);
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@@ -891,6 +899,8 @@ protected:
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std::vector<DisplayState> states;
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std::vector<StackType> stackTypeStack;
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std::vector<Canvas *> temporaryCanvases;
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int canvasSwitchCount;
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static const size_t MAX_USER_STACK_DEPTH = 64;
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@@ -120,13 +120,9 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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return;
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}
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Color c = toColor(gfx->getColor());
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const Matrix4 &tm = gfx->getTransform();
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bool is2D = tm.isAffine2DTransform();
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Matrix4 t(tm, localTransform);
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Graphics::StreamDrawRequest req;
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req.formats[0] = vertex::getSinglePositionFormat(is2D);
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req.formats[1] = CommonFormat::STf_RGBAub;
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@@ -136,6 +132,8 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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Graphics::StreamVertexData data = gfx->requestStreamDraw(req);
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Matrix4 t(tm, localTransform);
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if (is2D)
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t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
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else
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@@ -144,6 +142,8 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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const Vector2 *texcoords = q->getVertexTexCoords();
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vertex::STf_RGBAub *vertexdata = (vertex::STf_RGBAub *) data.stream[1];
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Color c = toColor(gfx->getColor());
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for (int i = 0; i < 4; i++)
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{
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vertexdata[i].s = texcoords[i].x;
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@@ -301,11 +301,11 @@ void Graphics::unSetMode()
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for (const auto &pair : framebufferObjects)
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gl.deleteFramebuffer(pair.second);
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for (love::graphics::Canvas *c : stencilBuffers)
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for (auto c : temporaryCanvases)
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c->release();
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framebufferObjects.clear();
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stencilBuffers.clear();
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temporaryCanvases.clear();
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if (mainVAO != 0)
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{
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@@ -513,7 +513,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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modified = true;
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}
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if (rts.useTemporaryStencil != prevRTs.useTemporaryStencil)
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if (rts.temporaryRTFlags != prevRTs.temporaryRTFlags)
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modified = true;
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if (!modified)
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@@ -614,7 +614,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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refs.colors.emplace_back(c.canvas, c.slice);
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refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
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refs.useTemporaryStencil = rts.useTemporaryStencil;
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refs.temporaryRTFlags = rts.temporaryRTFlags;
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std::swap(state.renderTargets, refs);
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@@ -665,8 +665,8 @@ void Graphics::endPass()
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auto &rts = states.back().renderTargets;
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love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get();
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// Discard the stencil buffer if we're using an internal cached one.
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if (depthstencil == nullptr && rts.useTemporaryStencil)
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// Discard the depth/stencil buffer if we're using an internal cached one.
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if (depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0)
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discard({}, true);
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// Resolve MSAA buffers. MSAA is only supported for 2D render targets so we
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@@ -891,8 +891,8 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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if (targets.depthStencil.canvas != nullptr)
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hashtargets[hashcount++] = targets.depthStencil;
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else if (targets.useTemporaryStencil)
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hashtargets[hashcount++] = RenderTarget(nullptr, -1, 0);
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else if (targets.temporaryRTFlags != 0)
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hashtargets[hashcount++] = RenderTarget(nullptr, -1, targets.temporaryRTFlags);
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uint32 hash = XXH32(hashtargets, sizeof(RenderTarget) * hashcount, 0);
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GLuint fbo = framebufferObjects[hash];
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@@ -911,9 +911,22 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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RenderTarget depthstencil = targets.depthStencil;
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if (depthstencil.canvas == nullptr && targets.useTemporaryStencil)
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if (depthstencil.canvas == nullptr && targets.temporaryRTFlags != 0)
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{
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depthstencil.canvas = getCachedStencilBuffer(w, h, reqmsaa);
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bool wantsdepth = (targets.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
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bool wantsstencil = (targets.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
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PixelFormat dsformat = PIXELFORMAT_STENCIL8;
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if (wantsdepth && wantsstencil)
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dsformat = PIXELFORMAT_DEPTH24_STENCIL8;
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else if (wantsdepth && isCanvasFormatSupported(PIXELFORMAT_DEPTH24, false))
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dsformat = PIXELFORMAT_DEPTH24;
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else if (wantsdepth)
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dsformat = PIXELFORMAT_DEPTH16;
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else if (wantsstencil)
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dsformat = PIXELFORMAT_STENCIL8;
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depthstencil.canvas = getTemporaryCanvas(dsformat, w, h, reqmsaa);
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depthstencil.slice = 0;
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}
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@@ -979,35 +992,6 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
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}
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}
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love::graphics::Canvas *Graphics::getCachedStencilBuffer(int w, int h, int samples)
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{
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love::graphics::Canvas *canvas = nullptr;
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for (love::graphics::Canvas *c : stencilBuffers)
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{
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if (c->getPixelWidth() == w && c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
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{
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canvas = c;
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break;
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}
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}
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if (canvas == nullptr)
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{
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Canvas::Settings settings;
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settings.format = PIXELFORMAT_STENCIL8;
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settings.width = w;
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settings.height = h;
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settings.msaa = samples;
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canvas = newCanvas(settings);
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stencilBuffers.push_back(canvas);
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}
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return canvas;
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}
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void Graphics::present(void *screenshotCallbackData)
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{
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if (!isActive())
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@@ -1167,7 +1151,7 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
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if (!isCanvasActive() && !windowHasStencil)
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throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
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else if (isCanvasActive() && !rts.useTemporaryStencil && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
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else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
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throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
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flushStreamDraws();
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@@ -137,17 +137,12 @@ private:
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void endPass();
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void bindCachedFBO(const RenderTargets &targets);
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void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
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love::graphics::Canvas *getCachedStencilBuffer(int w, int h, int samples);
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void setDebug(bool enable);
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std::unordered_map<uint32, GLuint> framebufferObjects;
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std::vector<love::graphics::Canvas *> stencilBuffers;
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QuadIndices *quadIndices;
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bool windowHasStencil;
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GLuint mainVAO;
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}; // Graphics
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@@ -294,15 +294,23 @@ int w_setCanvas(lua_State *L)
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lua_pop(L, 1);
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}
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uint32 tempdepthflag = Graphics::TEMPORARY_RT_DEPTH;
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uint32 tempstencilflag = Graphics::TEMPORARY_RT_STENCIL;
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lua_getfield(L, 1, "depthstencil");
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if (lua_istable(L, -1))
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targets.depthStencil = checkRenderTarget(L, -1);
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else if (lua_isboolean(L, -1))
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targets.temporaryRTFlags |= luax_toboolean(L, -1) ? (tempdepthflag | tempstencilflag) : 0;
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else if (!lua_isnoneornil(L, -1))
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targets.depthStencil.canvas = luax_checkcanvas(L, -1);
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lua_pop(L, 1);
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if (targets.depthStencil.canvas == nullptr)
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targets.useTemporaryStencil = luax_boolflag(L, 1, "stencil", false);
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if (targets.depthStencil.canvas == nullptr && (targets.temporaryRTFlags & tempdepthflag) == 0)
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targets.temporaryRTFlags |= luax_boolflag(L, 1, "depth", false) ? tempdepthflag : 0;
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if (targets.depthStencil.canvas == nullptr && (targets.temporaryRTFlags & tempstencilflag) == 0)
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targets.temporaryRTFlags |= luax_boolflag(L, 1, "stencil", false) ? tempstencilflag : 0;
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}
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else
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{
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