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prioritize opengl over vulkan
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@@ -115,15 +115,15 @@ namespace vulkan { extern love::graphics::Graphics* createInstance(); }
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static const Renderer rendererOrder[] = {
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RENDERER_METAL,
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RENDERER_VULKAN,
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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};
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static std::vector<Renderer> defaultRenderers =
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{
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RENDERER_METAL,
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RENDERER_VULKAN,
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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};
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static std::vector<Renderer> _renderers = defaultRenderers;
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