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Updated love.timer.getTime to be microsecond-precise and monotonic (thanks Boolsheet), removed the now-obsolete love.timer.getMicroTime (issue #492)
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@@ -18,17 +18,38 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "common/config.h"
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#include "common/delay.h"
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#include "Timer.h"
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#ifdef LOVE_WINDOWS
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# include <windows.h>
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# include <time.h>
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#else
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# include <sys/time.h>
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#include "common/delay.h"
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#include "common/int.h"
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// SDL
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#include <SDL.h>
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#if defined(LOVE_WINDOWS)
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#include <windows.h>
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#elif defined(LOVE_MACOSX)
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#include <mach/mach_time.h>
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#include <sys/time.h>
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#elif defined(LOVE_LINUX)
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#include <unistd.h>
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#include <time.h>
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#include <sys/time.h>
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#endif
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#include "Timer.h"
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namespace
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{
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#if defined(LOVE_LINUX)
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inline double getTimeOfDay()
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{
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timeval t;
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gettimeofday(&t, NULL);
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return (double) t.tv_sec + (double) t.tv_usec / 1000000.0;
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}
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#endif
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}
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namespace love
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{
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@@ -45,12 +66,13 @@ Timer::Timer()
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, fpsUpdateFrequency(1)
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, frames(0)
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, dt(0)
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, timerFrequency(getTimerFrequency())
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{
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// Init the SDL timer system.
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// Init the SDL timer system (needed for SDL_Delay.)
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if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
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throw Exception(SDL_GetError());
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throw love::Exception("%s", SDL_GetError());
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prevFpsUpdate = currTime = getMicroTime();
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prevFpsUpdate = currTime = getTime();
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}
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Timer::~Timer()
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@@ -72,10 +94,10 @@ void Timer::step()
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// "Current" time is previous time by now.
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prevTime = currTime;
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// Get ticks from SDL
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currTime = getMicroTime();
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// Get ticks from system.
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currTime = getTime();
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// Convert to number of seconds
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// Convert to number of seconds.
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dt = currTime - prevTime;
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double timeSinceLast = currTime - prevFpsUpdate;
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@@ -110,35 +132,45 @@ double Timer::getAverageDelta() const
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return averageDelta;
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}
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double Timer::getTime() const
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double Timer::getTimerFrequency()
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{
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return SDL_GetTicks()/1000.0;
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#if defined(LOVE_MACOSX)
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mach_timebase_info_data_t info;
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mach_timebase_info(&info);
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return (double) info.numer / (double) info.denom / 1000000000.0;
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#elif defined(LOVE_WINDOWS)
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LARGE_INTEGER temp;
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if (QueryPerformanceFrequency(&temp) != 0 && temp.QuadPart != 0)
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return 1.0 / (double) temp.QuadPart;
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#endif
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return 0;
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}
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double Timer::getMicroTime() const
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double Timer::getTime() const
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{
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#ifdef LOVE_WINDOWS
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static __int64 freq = 0;
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if (!freq)
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{
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LARGE_INTEGER temp;
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QueryPerformanceFrequency(&temp);
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freq = (__int64) temp.QuadPart;
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}
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#if defined(LOVE_LINUX)
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double mt;
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// Check for POSIX timers and monotonic clocks. If not supported, use the gettimeofday fallback.
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#if _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) \
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&& (defined(CLOCK_MONOTONIC_RAW) || defined(CLOCK_MONOTONIC))
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timespec t;
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#ifdef CLOCK_MONOTONIC_RAW
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clockid_t clk_id = CLOCK_MONOTONIC_RAW;
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#else
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clockid_t clk_id = CLOCK_MONOTONIC;
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#endif
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if (clock_gettime(clk_id, &t) == 0)
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mt = (double) t.tv_sec + (double) t.tv_nsec / 1000000000.0;
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else
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#endif
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mt = getTimeOfDay();
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return mt;
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#elif defined(LOVE_MACOSX)
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return (double) mach_absolute_time() * timerFrequency;
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#elif defined(LOVE_WINDOWS)
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LARGE_INTEGER microTime;
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QueryPerformanceCounter(µTime);
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// The 64 to 32 bit integer conversion, assuming the fraction part down
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// to microseconds takes 20 bits, should not be a problem unless the
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// system has an uptime of a few decades.
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return (double) microTime.QuadPart / (double) freq;
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#else
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timeval t;
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gettimeofday(&t, NULL);
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return t.tv_sec + t.tv_usec/1000000.0;
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return (double) microTime.QuadPart * timerFrequency;
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#endif
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}
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