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Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference. <Textmode> the best kind of behavior --HG-- branch : dynamiccore2
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@@ -528,7 +528,7 @@ static const luaL_Reg w_Mesh_functions[] =
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extern "C" int luaopen_mesh(lua_State *L)
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{
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return luax_register_type(L, Mesh::type, w_Mesh_functions, nullptr);
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return luax_register_type(L, &Mesh::type, w_Mesh_functions, nullptr);
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}
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} // opengl
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