Don't call glGetFloat every time love.graphics.getSystemLimits is called.

This commit is contained in:
Alex Szpakowski
2016-03-20 22:00:24 -03:00
parent bc932aecef
commit 9ebd759851
3 changed files with 12 additions and 4 deletions
+1 -4
View File
@@ -1661,13 +1661,10 @@ Graphics::Stats Graphics::getStats() const
double Graphics::getSystemLimit(SystemLimit limittype) const
{
GLfloat limits[2];
switch (limittype)
{
case Graphics::LIMIT_POINT_SIZE:
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
return (double) limits[1];
return (double) gl.getMaxPointSize();
case Graphics::LIMIT_TEXTURE_SIZE:
return (double) gl.getMaxTextureSize();
case Graphics::LIMIT_MULTI_CANVAS: