Don't call glGetFloat every time love.graphics.getSystemLimits is called.

This commit is contained in:
Alex Szpakowski
2016-03-20 22:00:24 -03:00
parent bc932aecef
commit 9ebd759851
3 changed files with 12 additions and 4 deletions
+1 -4
View File
@@ -1661,13 +1661,10 @@ Graphics::Stats Graphics::getStats() const
double Graphics::getSystemLimit(SystemLimit limittype) const
{
GLfloat limits[2];
switch (limittype)
{
case Graphics::LIMIT_POINT_SIZE:
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
return (double) limits[1];
return (double) gl.getMaxPointSize();
case Graphics::LIMIT_TEXTURE_SIZE:
return (double) gl.getMaxTextureSize();
case Graphics::LIMIT_MULTI_CANVAS:
+4
View File
@@ -289,6 +289,10 @@ void OpenGL::initMaxValues()
maxRenderbufferSamples = 0;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
GLfloat limits[2];
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
maxPointSize = limits[1];
}
void OpenGL::initMatrices()
+7
View File
@@ -377,6 +377,12 @@ public:
**/
int getMaxTextureUnits() const;
/**
* Returns the maximum point size.
**/
float getMaxPointSize() const;
void updateTextureMemorySize(size_t oldsize, size_t newsize);
/**
@@ -408,6 +414,7 @@ private:
int maxRenderTargets;
int maxRenderbufferSamples;
int maxTextureUnits;
float maxPointSize;
Vendor vendor;