love.graphics.getBlendMode no longer does several glGetInteger function calls

This commit is contained in:
Alex Szpakowski
2014-01-30 21:51:17 -04:00
parent 40242689b1
commit 9e746c56fa
3 changed files with 83 additions and 78 deletions
+27 -78
View File
@@ -169,9 +169,6 @@ bool Graphics::setMode(int width, int height)
// Enable blending
glEnable(GL_BLEND);
// "Normal" blending
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Enable all color component writes.
setColorMask(true, true, true, true);
@@ -576,22 +573,16 @@ const bool *Graphics::getColorMask() const
void Graphics::setBlendMode(Graphics::BlendMode mode)
{
const int gl_1_4 = GLEE_VERSION_1_4;
GLenum func = GL_FUNC_ADD;
GLenum src_rgb = GL_ONE;
GLenum src_a = GL_ONE;
GLenum dst_rgb = GL_ZERO;
GLenum dst_a = GL_ZERO;
OpenGL::BlendState state = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
switch (mode)
{
case BLEND_ALPHA:
if (gl_1_4 || GLEE_EXT_blend_func_separate)
if (GLEE_VERSION_1_4 || GLEE_EXT_blend_func_separate)
{
src_rgb = GL_SRC_ALPHA;
src_a = GL_ONE;
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
state.srcRGB = GL_SRC_ALPHA;
state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
@@ -599,98 +590,56 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
// This will most likely only be used for the Microsoft software renderer and
// since it's still stuck with OpenGL 1.1, the only expected difference is a
// different alpha value when reading back the default framebuffer (newScreenshot).
src_rgb = src_a = GL_SRC_ALPHA;
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
state.srcRGB = state.srcA = GL_SRC_ALPHA;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
}
break;
case BLEND_MULTIPLICATIVE:
src_rgb = src_a = GL_DST_COLOR;
dst_rgb = dst_a = GL_ZERO;
state.srcRGB = state.srcA = GL_DST_COLOR;
state.dstRGB = state.dstA = GL_ZERO;
break;
case BLEND_PREMULTIPLIED:
src_rgb = src_a = GL_ONE;
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
break;
case BLEND_SUBTRACTIVE:
func = GL_FUNC_REVERSE_SUBTRACT;
state.func = GL_FUNC_REVERSE_SUBTRACT;
case BLEND_ADDITIVE:
src_rgb = src_a = GL_SRC_ALPHA;
dst_rgb = dst_a = GL_ONE;
state.srcRGB = state.srcA = GL_SRC_ALPHA;
state.dstRGB = state.dstA = GL_ONE;
break;
case BLEND_REPLACE:
default:
src_rgb = src_a = GL_ONE;
dst_rgb = dst_a = GL_ZERO;
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ZERO;
break;
}
if (gl_1_4 || GLEE_ARB_imaging)
glBlendEquation(func);
else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
glBlendEquationEXT(func);
else
{
if (func == GL_FUNC_REVERSE_SUBTRACT)
throw Exception("This graphics card does not support the subtractive blend mode!");
// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
}
if (src_rgb == src_a && dst_rgb == dst_a)
glBlendFunc(src_rgb, dst_rgb);
else
{
if (gl_1_4)
glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
else if (GLEE_EXT_blend_func_separate)
glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
else
throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
}
gl.setBlendState(state);
}
Graphics::BlendMode Graphics::getBlendMode() const
{
const int gl_1_4 = GLEE_VERSION_1_4;
OpenGL::BlendState state = gl.getBlendState();
GLint src_rgb, src_a, dst_rgb, dst_a;
GLint equation = GL_FUNC_ADD;
if (gl_1_4 || GLEE_EXT_blend_func_separate)
{
glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
}
else
{
glGetIntegerv(GL_BLEND_SRC, &src_rgb);
glGetIntegerv(GL_BLEND_DST, &dst_rgb);
src_a = src_rgb;
dst_a = dst_rgb;
}
if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
glGetIntegerv(GL_BLEND_EQUATION, &equation);
if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
if (state.func == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
return BLEND_SUBTRACTIVE;
// Everything else has equation == GL_FUNC_ADD.
else if (src_rgb == src_a && dst_rgb == dst_a)
else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
{
if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
return BLEND_ADDITIVE;
else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
return BLEND_MULTIPLICATIVE;
else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_PREMULTIPLIED;
else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
return BLEND_REPLACE;
}
else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
else if (state.srcRGB == GL_SRC_ALPHA && state.srcA == GL_ONE &&
state.dstRGB == GL_ONE_MINUS_SRC_ALPHA && state.dstA == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_ALPHA;
throw Exception("Unknown blend mode");
+36
View File
@@ -111,6 +111,9 @@ void OpenGL::initContext()
glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &state.textureUnits[0]);
}
BlendState blend = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
setBlendState(blend);
initMaxValues();
createDefaultTexture();
@@ -364,6 +367,39 @@ OpenGL::Viewport OpenGL::getScissor() const
return state.scissor;
}
void OpenGL::setBlendState(const BlendState &blend)
{
if (GLEE_VERSION_1_4 || GLEE_ARB_imaging)
glBlendEquation(blend.func);
else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
glBlendEquationEXT(blend.func);
else
{
if (blend.func == GL_FUNC_REVERSE_SUBTRACT)
throw love::Exception("This graphics card does not support the subtractive blend mode!");
// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
}
if (blend.srcRGB == blend.srcA && blend.dstRGB == blend.dstA)
glBlendFunc(blend.srcRGB, blend.dstRGB);
else
{
if (GLEE_VERSION_1_4)
glBlendFuncSeparate(blend.srcRGB, blend.dstRGB, blend.srcA, blend.dstA);
else if (GLEE_EXT_blend_func_separate)
glBlendFuncSeparateEXT(blend.srcRGB, blend.dstRGB, blend.srcA, blend.dstA);
else
throw love::Exception("This graphics card does not support separated rgb and alpha blend functions!");
}
state.blend = blend;
}
OpenGL::BlendState OpenGL::getBlendState() const
{
return state.blend;
}
void OpenGL::setTextureUnit(int textureunit)
{
if (textureunit < 0 || (size_t) textureunit >= state.textureUnits.size())
+20
View File
@@ -94,6 +94,13 @@ public:
}
};
struct BlendState
{
GLenum srcRGB, srcA;
GLenum dstRGB, dstA;
GLenum func;
};
OpenGL();
/**
@@ -167,6 +174,17 @@ public:
**/
Viewport getScissor() const;
/**
* Sets blending functionality.
* Note: This does not globally enable or disable blending.
**/
void setBlendState(const BlendState &blend);
/**
* Gets the currently set blending functionality.
**/
BlendState getBlendState() const;
/**
* Helper for setting the active texture unit.
*
@@ -267,6 +285,8 @@ private:
Viewport viewport;
Viewport scissor;
BlendState blend;
// The last ID value used for pseudo-instancing.
int lastPseudoInstanceID;