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synced 2026-08-18 11:44:15 +02:00
metal: fix uniform data corruption
The wrong buffer binding offset was being used in 2/3rds of frames.
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@@ -280,6 +280,7 @@ Graphics::Graphics()
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, attachmentStoreActions()
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, renderBindings()
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, uniformBufferOffset(0)
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, uniformBufferGPUStart(0)
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, defaultAttributesBuffer(nullptr)
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, families()
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{ @autoreleasepool {
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@@ -1035,14 +1036,19 @@ bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
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if (uniformBuffer->getSize() < uniformBufferOffset + size)
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{
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size_t newsize = uniformBuffer->getSize() * 2;
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if (uniformBufferOffset > 0)
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uniformBuffer->nextFrame();
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uniformBuffer->release();
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
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uniformBufferData = {};
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uniformBufferOffset = 0;
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}
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if (uniformBufferData.data == nullptr)
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{
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uniformBufferData = uniformBuffer->map(uniformBuffer->getSize());
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uniformBufferGPUStart = uniformBuffer->getGPUReadOffset();
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}
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memcpy(uniformBufferData.data + uniformBufferOffset, bufferdata, size);
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@@ -1050,7 +1056,7 @@ bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
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int uniformindex = Shader::getUniformBufferBinding();
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auto &bindings = renderBindings;
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setBuffer(encoder, bindings, uniformindex, buffer, uniformBufferOffset);
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setBuffer(encoder, bindings, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
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uniformBufferOffset += alignUp(size, alignment);
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@@ -1141,14 +1147,19 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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if (uniformBuffer->getSize() < uniformBufferOffset + size)
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{
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size_t newsize = uniformBuffer->getSize() * 2;
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if (uniformBufferOffset > 0)
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uniformBuffer->nextFrame();
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uniformBuffer->release();
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
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uniformBufferData = {};
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uniformBufferOffset = 0;
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}
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if (uniformBufferData.data == nullptr)
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{
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uniformBufferData = uniformBuffer->map(uniformBuffer->getSize());
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uniformBufferGPUStart = uniformBuffer->getGPUReadOffset();
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}
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memcpy(uniformBufferData.data + uniformBufferOffset, bufferdata, size);
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@@ -1156,8 +1167,8 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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int uniformindex = Shader::getUniformBufferBinding();
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auto &bindings = renderBindings;
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setBuffer(renderEncoder, bindings, SHADERSTAGE_VERTEX, uniformindex, buffer, uniformBufferOffset);
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setBuffer(renderEncoder, bindings, SHADERSTAGE_PIXEL, uniformindex, buffer, uniformBufferOffset);
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setBuffer(renderEncoder, bindings, SHADERSTAGE_VERTEX, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
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setBuffer(renderEncoder, bindings, SHADERSTAGE_PIXEL, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
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uniformBufferOffset += alignUp(size, alignment);
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