metal: fix uniform data corruption

The wrong buffer binding offset was being used in 2/3rds of frames.
This commit is contained in:
Sasha Szpakowski
2024-03-10 13:38:28 -03:00
parent 75fd2fa06e
commit 9e00ce0973
6 changed files with 44 additions and 5 deletions
+2
View File
@@ -57,6 +57,8 @@ public:
BufferUsage getMode() const { return mode; }
size_t getUsableSize() const { return bufferSize - frameGPUReadOffset; }
virtual size_t getGPUReadOffset() const = 0;
virtual MapInfo map(size_t minsize) = 0;
virtual size_t unmap(size_t usedsize) = 0;
virtual void markUsed(size_t usedsize) = 0;
+1
View File
@@ -242,6 +242,7 @@ private:
StreamBuffer *uniformBuffer;
StreamBuffer::MapInfo uniformBufferData;
size_t uniformBufferOffset;
size_t uniformBufferGPUStart;
Buffer *defaultAttributesBuffer;
+16 -5
View File
@@ -280,6 +280,7 @@ Graphics::Graphics()
, attachmentStoreActions()
, renderBindings()
, uniformBufferOffset(0)
, uniformBufferGPUStart(0)
, defaultAttributesBuffer(nullptr)
, families()
{ @autoreleasepool {
@@ -1035,14 +1036,19 @@ bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
if (uniformBuffer->getSize() < uniformBufferOffset + size)
{
size_t newsize = uniformBuffer->getSize() * 2;
if (uniformBufferOffset > 0)
uniformBuffer->nextFrame();
uniformBuffer->release();
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
uniformBufferData = {};
uniformBufferOffset = 0;
}
if (uniformBufferData.data == nullptr)
{
uniformBufferData = uniformBuffer->map(uniformBuffer->getSize());
uniformBufferGPUStart = uniformBuffer->getGPUReadOffset();
}
memcpy(uniformBufferData.data + uniformBufferOffset, bufferdata, size);
@@ -1050,7 +1056,7 @@ bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
int uniformindex = Shader::getUniformBufferBinding();
auto &bindings = renderBindings;
setBuffer(encoder, bindings, uniformindex, buffer, uniformBufferOffset);
setBuffer(encoder, bindings, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
uniformBufferOffset += alignUp(size, alignment);
@@ -1141,14 +1147,19 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
if (uniformBuffer->getSize() < uniformBufferOffset + size)
{
size_t newsize = uniformBuffer->getSize() * 2;
if (uniformBufferOffset > 0)
uniformBuffer->nextFrame();
uniformBuffer->release();
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
uniformBufferData = {};
uniformBufferOffset = 0;
}
if (uniformBufferData.data == nullptr)
{
uniformBufferData = uniformBuffer->map(uniformBuffer->getSize());
uniformBufferGPUStart = uniformBuffer->getGPUReadOffset();
}
memcpy(uniformBufferData.data + uniformBufferOffset, bufferdata, size);
@@ -1156,8 +1167,8 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
int uniformindex = Shader::getUniformBufferBinding();
auto &bindings = renderBindings;
setBuffer(renderEncoder, bindings, SHADERSTAGE_VERTEX, uniformindex, buffer, uniformBufferOffset);
setBuffer(renderEncoder, bindings, SHADERSTAGE_PIXEL, uniformindex, buffer, uniformBufferOffset);
setBuffer(renderEncoder, bindings, SHADERSTAGE_VERTEX, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
setBuffer(renderEncoder, bindings, SHADERSTAGE_PIXEL, uniformindex, buffer, uniformBufferGPUStart + uniformBufferOffset);
uniformBufferOffset += alignUp(size, alignment);
@@ -67,6 +67,11 @@ public:
}
}}
size_t getGPUReadOffset() const override
{
return (frameIndex * bufferSize) + frameGPUReadOffset;
}
MapInfo map(size_t /*minsize*/) override
{
// Make sure this frame's section of the buffer is done being used.
@@ -63,6 +63,11 @@ public:
delete[] data;
}
size_t getGPUReadOffset() const override
{
return (size_t) data;
}
MapInfo map(size_t /*minsize*/) override
{
return MapInfo(data, bufferSize);
@@ -111,6 +116,11 @@ public:
delete[] data;
}
size_t getGPUReadOffset() const override
{
return frameGPUReadOffset;
}
MapInfo map(size_t /*minsize*/) override
{
if (orphan)
@@ -192,6 +202,11 @@ public:
virtual ~StreamBufferSync() {}
size_t getGPUReadOffset() const override
{
return (frameIndex * bufferSize) + frameGPUReadOffset;
}
void nextFrame() override
{
// Insert a GPU fence for this frame's section of the data, we'll wait
@@ -96,6 +96,11 @@ ptrdiff_t StreamBuffer::getHandle() const
return (ptrdiff_t) buffer;
}
size_t getGPUReadOffset() const override
{
return (frameIndex * bufferSize) + frameGPUReadOffset;
}
love::graphics::StreamBuffer::MapInfo StreamBuffer::map(size_t /*minsize*/)
{
// TODO: do we also need to wait until a fence is complete, here?