Optimized canvas performance when ANGLE is used.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-01-22 02:12:26 -04:00
parent 15538426d7
commit 9de0e49b19
+3
View File
@@ -562,6 +562,9 @@ bool Canvas::loadVolatile()
glGenTextures(1, &texture);
gl.bindTexture(texture);
if (GLAD_ANGLE_texture_usage)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setFilter(filter);
setWrap(wrap);