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Optimized canvas performance when ANGLE is used.
--HG-- branch : minor
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@@ -562,6 +562,9 @@ bool Canvas::loadVolatile()
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glGenTextures(1, &texture);
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gl.bindTexture(texture);
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if (GLAD_ANGLE_texture_usage)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
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setFilter(filter);
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setWrap(wrap);
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