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metal: nogame and error screens work.
- implement love.graphics.setColor - implement default textures - hacky implementation of default uniform data - use texture swizzles to set up LA8 (text) texture data - shader reflection work
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@@ -38,7 +38,7 @@ class Texture final : public love::graphics::Texture, public Volatile
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{
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public:
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Texture(const Settings &settings, const Slices *data);
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Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data);
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virtual ~Texture();
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