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metal: nogame and error screens work.
- implement love.graphics.setColor - implement default textures - hacky implementation of default uniform data - use texture swizzles to set up LA8 (text) texture data - shader reflection work
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@@ -149,7 +149,7 @@ love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t
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love::graphics::Texture *Graphics::newTexture(const Texture::Settings &settings, const Texture::Slices *data)
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{
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return new Texture(settings, data);
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return new Texture(this, settings, data);
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}
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love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles)
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