metal: nogame and error screens work.

- implement love.graphics.setColor
- implement default textures
- hacky implementation of default uniform data
- use texture swizzles to set up LA8 (text) texture data
- shader reflection work
This commit is contained in:
Alex Szpakowski
2020-06-13 20:29:23 -03:00
parent 6cd4b3e3f7
commit 9d2dca5740
15 changed files with 324 additions and 55 deletions
+1 -1
View File
@@ -201,7 +201,7 @@ public:
static int64 totalGraphicsMemory;
Texture(const Settings &settings, const Slices *slices);
Texture(Graphics *gfx, const Settings &settings, const Slices *slices);
virtual ~Texture();
// Drawable.