mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Added love.math.noise(x, [y, z, w]). Calculates the 1D, 2D, 3D or 4D Simplex noise value at a particular coordinate
This commit is contained in:
@@ -27,6 +27,10 @@
|
||||
#include "common/Module.h"
|
||||
#include "common/math.h"
|
||||
#include "common/int.h"
|
||||
#include "common/StringMap.h"
|
||||
|
||||
// Noise
|
||||
#include "libraries/noise1234/simplexnoise1234.h"
|
||||
|
||||
// STL
|
||||
#include <limits>
|
||||
@@ -106,6 +110,16 @@ public:
|
||||
**/
|
||||
std::vector<Triangle> triangulate(const std::vector<vertex> &polygon);
|
||||
|
||||
/**
|
||||
* Calculate Simplex noise for the specified coordinate(s).
|
||||
*
|
||||
* @return Noise value in the range of [0,1].
|
||||
**/
|
||||
float simplexNoise1(float x) const;
|
||||
float simplexNoise2(float x, float y) const;
|
||||
float simplexNoise3(float x, float y, float z) const;
|
||||
float simplexNoise4(float x, float y, float z, float w) const;
|
||||
|
||||
static Math instance;
|
||||
|
||||
private:
|
||||
@@ -114,6 +128,26 @@ private:
|
||||
|
||||
}; // Math
|
||||
|
||||
inline float Math::simplexNoise1(float x) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x);
|
||||
}
|
||||
|
||||
inline float Math::simplexNoise2(float x, float y) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y);
|
||||
}
|
||||
|
||||
inline float Math::simplexNoise3(float x, float y, float z) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y, z);
|
||||
}
|
||||
|
||||
inline float Math::simplexNoise4(float x, float y, float z, float w) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y, z, w);
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
|
||||
|
||||
@@ -148,6 +148,42 @@ int w_triangulate(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_noise(lua_State *L)
|
||||
{
|
||||
float w, x, y, z;
|
||||
float val;
|
||||
|
||||
switch (lua_gettop(L))
|
||||
{
|
||||
case 1:
|
||||
x = luaL_checknumber(L, 1);
|
||||
val = Math::instance.simplexNoise1(x);
|
||||
break;
|
||||
case 2:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
val = Math::instance.simplexNoise2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
z = luaL_checknumber(L, 3);
|
||||
val = Math::instance.simplexNoise3(x, y, z);
|
||||
break;
|
||||
case 4:
|
||||
default:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
z = luaL_checknumber(L, 3);
|
||||
w = luaL_checknumber(L, 4);
|
||||
val = Math::instance.simplexNoise4(x, y, z, w);
|
||||
break;
|
||||
}
|
||||
|
||||
lua_pushnumber(L, (lua_Number) val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
@@ -156,6 +192,7 @@ static const luaL_Reg functions[] =
|
||||
{ "randomnormal", w_randomnormal },
|
||||
{ "newRandomGenerator", w_newRandomGenerator },
|
||||
{ "triangulate", w_triangulate },
|
||||
{ "noise", w_noise },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ int w_random(lua_State *L);
|
||||
int w_randomnormal(lua_State *L);
|
||||
int w_newRandomGenerator(lua_State *L);
|
||||
int w_triangulate(lua_State *L);
|
||||
int w_noise(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_math(lua_State *L);
|
||||
|
||||
} // random
|
||||
|
||||
Reference in New Issue
Block a user