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Remove bufferusage_uniform for now
It's not really implemented
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@@ -189,7 +189,7 @@ Graphics::Graphics()
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initCapabilities();
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, 1024 * 1024 * 1);
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
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{
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std::vector<Buffer::DataDeclaration> dataformat = {
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@@ -717,7 +717,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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{
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size_t newsize = uniformBuffer->getSize() * 2;
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delete uniformBuffer;
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
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uniformBufferData = {};
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uniformBufferOffset = 0;
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}
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